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author | Jez Ng <jezng@fb.com> | 2022-11-08 16:33:32 -0500 |
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committer | Jez Ng <jezng@fb.com> | 2022-11-08 16:33:32 -0500 |
commit | 1a2bc103bba04e8fba574c70c6201ba18ccc08ba (patch) | |
tree | 0943f2e1c927c6080b8cf288295fb66582b1c983 /flang/lib/Frontend/CompilerInvocation.cpp | |
parent | 7f0779967f0690482c2cef70fc49e1381d32af1e (diff) | |
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[lld-macho] Fix bugs around EH_Frame symbols
While extending the map file to cover unwind info, I realized we had two
issues with our EH_Frame symbols:
1. Their size was not set
2. We would create two EH_Frame symbols per frame when we only needed
one. This was because the Defined constructor would add the symbol
itself to InputSection::symbols, but we were also manually appending
the symbol to that same vector.
Note that ld64 prints "CIE" and "FDE for: <function>" instead of just
"EH_Frame", but I'm punting on that for now unless we discover that
users really depend upon it.
Reviewed By: #lld-macho, Roger
Differential Revision: https://reviews.llvm.org/D137370
Diffstat (limited to 'flang/lib/Frontend/CompilerInvocation.cpp')
0 files changed, 0 insertions, 0 deletions