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author | Farzon Lotfi <1802579+farzonl@users.noreply.github.com> | 2024-04-04 21:41:55 -0400 |
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committer | GitHub <noreply@github.com> | 2024-04-04 21:41:55 -0400 |
commit | 1cb64d75b2739cce0c4d663410180febe06b7256 (patch) | |
tree | f79ef58a0ecf356c48086f791baa42dbe8e8cb28 /clang/lib/Headers | |
parent | 134176058fdee712ad213e83a39aec2d107dda42 (diff) | |
download | llvm-1cb64d75b2739cce0c4d663410180febe06b7256.zip llvm-1cb64d75b2739cce0c4d663410180febe06b7256.tar.gz llvm-1cb64d75b2739cce0c4d663410180febe06b7256.tar.bz2 |
[HLSL][DXIL][SPIRV] Implementation of an abstraction for intrinsic selection of HLSL backends (#87171)
Start of #83882
- `Builtins.td` - add the `hlsl` `all` elementwise builtin.
- `CGBuiltin.cpp` - Show a use case for CGHLSLUtils via an `all`
intrinsic codegen.
- `CGHLSLRuntime.cpp` - move `thread_id` to use CGHLSLUtils.
- `CGHLSLRuntime.h` - Create a macro to help pick the right intrinsic
for the backend.
- `hlsl_intrinsics.h` - Add the `all` api.
- `SemaChecking.cpp` - Add `all` builtin type checking
- `IntrinsicsDirectX.td` - Add the `all` `dx` intrinsic
- `IntrinsicsSPIRV.td` - Add the `all` `spv` intrinsic
Work still needed:
- `SPIRVInstructionSelector.cpp` - Add an implementation of `OpAll` for
`spv_all` intrinsic
Diffstat (limited to 'clang/lib/Headers')
-rw-r--r-- | clang/lib/Headers/hlsl/hlsl_intrinsics.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/clang/lib/Headers/hlsl/hlsl_intrinsics.h b/clang/lib/Headers/hlsl/hlsl_intrinsics.h index 9fb6204..06409c6 100644 --- a/clang/lib/Headers/hlsl/hlsl_intrinsics.h +++ b/clang/lib/Headers/hlsl/hlsl_intrinsics.h @@ -101,6 +101,118 @@ _HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs) double4 abs(double4); //===----------------------------------------------------------------------===// +// all builtins +//===----------------------------------------------------------------------===// + +/// \fn bool all(T x) +/// \brief Returns True if all components of the \a x parameter are non-zero; +/// otherwise, false. \param x The input value. + +#ifdef __HLSL_ENABLE_16_BIT +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(int16_t); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(int16_t2); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(int16_t3); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(int16_t4); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(uint16_t); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(uint16_t2); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(uint16_t3); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(uint16_t4); +#endif + +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(half); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(half2); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(half3); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(half4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(bool); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(bool2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(bool3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(bool4); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(int); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(int2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(int3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(int4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(uint); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(uint2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(uint3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(uint4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(float); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(float2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(float3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(float4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(int64_t); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(int64_t2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(int64_t3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(int64_t4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(uint64_t); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(uint64_t2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(uint64_t3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(uint64_t4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(double); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(double2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(double3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all) +bool all(double4); + +//===----------------------------------------------------------------------===// // any builtins //===----------------------------------------------------------------------===// |