aboutsummaryrefslogtreecommitdiff
path: root/clang/lib/Headers
diff options
context:
space:
mode:
authorFarzon Lotfi <1802579+farzonl@users.noreply.github.com>2024-04-04 21:41:55 -0400
committerGitHub <noreply@github.com>2024-04-04 21:41:55 -0400
commit1cb64d75b2739cce0c4d663410180febe06b7256 (patch)
treef79ef58a0ecf356c48086f791baa42dbe8e8cb28 /clang/lib/Headers
parent134176058fdee712ad213e83a39aec2d107dda42 (diff)
downloadllvm-1cb64d75b2739cce0c4d663410180febe06b7256.zip
llvm-1cb64d75b2739cce0c4d663410180febe06b7256.tar.gz
llvm-1cb64d75b2739cce0c4d663410180febe06b7256.tar.bz2
[HLSL][DXIL][SPIRV] Implementation of an abstraction for intrinsic selection of HLSL backends (#87171)
Start of #83882 - `Builtins.td` - add the `hlsl` `all` elementwise builtin. - `CGBuiltin.cpp` - Show a use case for CGHLSLUtils via an `all` intrinsic codegen. - `CGHLSLRuntime.cpp` - move `thread_id` to use CGHLSLUtils. - `CGHLSLRuntime.h` - Create a macro to help pick the right intrinsic for the backend. - `hlsl_intrinsics.h` - Add the `all` api. - `SemaChecking.cpp` - Add `all` builtin type checking - `IntrinsicsDirectX.td` - Add the `all` `dx` intrinsic - `IntrinsicsSPIRV.td` - Add the `all` `spv` intrinsic Work still needed: - `SPIRVInstructionSelector.cpp` - Add an implementation of `OpAll` for `spv_all` intrinsic
Diffstat (limited to 'clang/lib/Headers')
-rw-r--r--clang/lib/Headers/hlsl/hlsl_intrinsics.h112
1 files changed, 112 insertions, 0 deletions
diff --git a/clang/lib/Headers/hlsl/hlsl_intrinsics.h b/clang/lib/Headers/hlsl/hlsl_intrinsics.h
index 9fb6204..06409c6 100644
--- a/clang/lib/Headers/hlsl/hlsl_intrinsics.h
+++ b/clang/lib/Headers/hlsl/hlsl_intrinsics.h
@@ -101,6 +101,118 @@ _HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
double4 abs(double4);
//===----------------------------------------------------------------------===//
+// all builtins
+//===----------------------------------------------------------------------===//
+
+/// \fn bool all(T x)
+/// \brief Returns True if all components of the \a x parameter are non-zero;
+/// otherwise, false. \param x The input value.
+
+#ifdef __HLSL_ENABLE_16_BIT
+_HLSL_AVAILABILITY(shadermodel, 6.2)
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(int16_t);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(int16_t2);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(int16_t3);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(int16_t4);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(uint16_t);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(uint16_t2);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(uint16_t3);
+_HLSL_AVAILABILITY(shadermodel, 6.2)
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(uint16_t4);
+#endif
+
+_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(half);
+_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(half2);
+_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(half3);
+_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(half4);
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(bool);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(bool2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(bool3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(bool4);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(int);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(int2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(int3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(int4);
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(uint);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(uint2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(uint3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(uint4);
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(float);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(float2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(float3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(float4);
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(int64_t);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(int64_t2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(int64_t3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(int64_t4);
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(uint64_t);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(uint64_t2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(uint64_t3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(uint64_t4);
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(double);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(double2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(double3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_all)
+bool all(double4);
+
+//===----------------------------------------------------------------------===//
// any builtins
//===----------------------------------------------------------------------===//