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author | Chuanqi Xu <yedeng.yd@linux.alibaba.com> | 2024-04-25 13:53:22 +0800 |
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committer | GitHub <noreply@github.com> | 2024-04-25 13:53:22 +0800 |
commit | c2a98fdeb3aede1a8db492a6ea30f4fa85b60edc (patch) | |
tree | 6e0ee26c5d104d9ccae7d76477afce5e19aef98e /clang/lib/Frontend/MultiplexConsumer.cpp | |
parent | fd5f06eb6d8d8b05846c8d7bd2431079ef707b37 (diff) | |
download | llvm-c2a98fdeb3aede1a8db492a6ea30f4fa85b60edc.zip llvm-c2a98fdeb3aede1a8db492a6ea30f4fa85b60edc.tar.gz llvm-c2a98fdeb3aede1a8db492a6ea30f4fa85b60edc.tar.bz2 |
[NFC] Move DeclID from serialization/ASTBitCodes.h to AST/DeclID.h (#89873)
Previously, the DeclID is defined in serialization/ASTBitCodes.h under
clang::serialization namespace. However, actually the DeclID is not
purely used in serialization part. The DeclID is already widely used in
AST and all around the clang project via classes like `LazyPtrDecl` or
calling `ExternalASTSource::getExernalDecl()`. All such uses are via the
raw underlying type of `DeclID` as `uint32_t`. This is not pretty good.
This patch moves the DeclID class family to a new header `AST/DeclID.h`
so that the whole project can use the wrapped class `DeclID`,
`GlobalDeclID` and `LocalDeclID` instead of the raw underlying type.
This can improve the readability and the type safety.
Diffstat (limited to 'clang/lib/Frontend/MultiplexConsumer.cpp')
-rw-r--r-- | clang/lib/Frontend/MultiplexConsumer.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/clang/lib/Frontend/MultiplexConsumer.cpp b/clang/lib/Frontend/MultiplexConsumer.cpp index 744ea70..9e885c8 100644 --- a/clang/lib/Frontend/MultiplexConsumer.cpp +++ b/clang/lib/Frontend/MultiplexConsumer.cpp @@ -52,8 +52,7 @@ void MultiplexASTDeserializationListener::TypeRead( Listeners[i]->TypeRead(Idx, T); } -void MultiplexASTDeserializationListener::DeclRead( - serialization::DeclID ID, const Decl *D) { +void MultiplexASTDeserializationListener::DeclRead(DeclID ID, const Decl *D) { for (size_t i = 0, e = Listeners.size(); i != e; ++i) Listeners[i]->DeclRead(ID, D); } |