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authorArtem Belevich <tra@google.com>2015-07-13 23:27:56 +0000
committerArtem Belevich <tra@google.com>2015-07-13 23:27:56 +0000
commit0ff05cd1651474678e8f503cae4956f0c342bf67 (patch)
tree98c608f18a4fd854516da066943e603c71280988 /clang/lib/Frontend/CreateInvocationFromCommandLine.cpp
parent2eacca86ef2c255bae8eff43056dfa6c57ae7092 (diff)
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[cuda] Driver changes to compile and stitch together host and device-side CUDA code.
NOTE: reverts r242077 to reinstate r242058, r242065, 242067 and includes fix for OS X test failures. - Changed driver pipeline to compile host and device side of CUDA files and incorporate results of device-side compilation into host object file. - Added a test for cuda pipeline creation in clang driver. New clang options: --cuda-host-only - Do host-side compilation only. --cuda-device-only - Do device-side compilation only. --cuda-gpu-arch=<ARCH> - specify GPU architecture for device-side compilation. E.g. sm_35, sm_30. Default is sm_20. May be used more than once in which case one device-compilation will be done per unique specified GPU architecture. Differential Revision: http://reviews.llvm.org/D9509 llvm-svn: 242085
Diffstat (limited to 'clang/lib/Frontend/CreateInvocationFromCommandLine.cpp')
-rw-r--r--clang/lib/Frontend/CreateInvocationFromCommandLine.cpp21
1 files changed, 19 insertions, 2 deletions
diff --git a/clang/lib/Frontend/CreateInvocationFromCommandLine.cpp b/clang/lib/Frontend/CreateInvocationFromCommandLine.cpp
index 4a8a8a0..2afd23f 100644
--- a/clang/lib/Frontend/CreateInvocationFromCommandLine.cpp
+++ b/clang/lib/Frontend/CreateInvocationFromCommandLine.cpp
@@ -15,6 +15,7 @@
#include "clang/Basic/DiagnosticOptions.h"
#include "clang/Driver/Compilation.h"
#include "clang/Driver/Driver.h"
+#include "clang/Driver/Action.h"
#include "clang/Driver/Options.h"
#include "clang/Driver/Tool.h"
#include "clang/Frontend/CompilerInstance.h"
@@ -61,9 +62,25 @@ clang::createInvocationFromCommandLine(ArrayRef<const char *> ArgList,
}
// We expect to get back exactly one command job, if we didn't something
- // failed.
+ // failed. CUDA compilation is an exception as it creates multiple jobs. If
+ // that's the case, we proceed with the first job. If caller needs particular
+ // CUDA job, it should be controlled via --cuda-{host|device}-only option
+ // passed to the driver.
const driver::JobList &Jobs = C->getJobs();
- if (Jobs.size() != 1 || !isa<driver::Command>(*Jobs.begin())) {
+ bool CudaCompilation = false;
+ if (Jobs.size() > 1) {
+ for (auto &A : C->getActions()){
+ // On MacOSX real actions may end up being wrapped in BindArchAction
+ if (isa<driver::BindArchAction>(A))
+ A = *A->begin();
+ if (isa<driver::CudaDeviceAction>(A)) {
+ CudaCompilation = true;
+ break;
+ }
+ }
+ }
+ if (Jobs.size() == 0 || !isa<driver::Command>(*Jobs.begin()) ||
+ (Jobs.size() > 1 && !CudaCompilation)) {
SmallString<256> Msg;
llvm::raw_svector_ostream OS(Msg);
Jobs.Print(OS, "; ", true);