diff options
author | Philip Reames <preames@rivosinc.com> | 2025-03-28 07:06:17 -0700 |
---|---|---|
committer | GitHub <noreply@github.com> | 2025-03-28 07:06:17 -0700 |
commit | b6569cce4090ea12493ab2c948ea79c6a1a1983d (patch) | |
tree | 87a95125ec7b940a10a005734a43d07306719ac9 /clang/lib/Frontend/CompilerInvocation.cpp | |
parent | 579379cf7f650a3fd5a039ea5c2480d69acc3878 (diff) | |
download | llvm-b6569cce4090ea12493ab2c948ea79c6a1a1983d.zip llvm-b6569cce4090ea12493ab2c948ea79c6a1a1983d.tar.gz llvm-b6569cce4090ea12493ab2c948ea79c6a1a1983d.tar.bz2 |
[RISCV] Refine location size for segment spill and fill (#133268)
This is a follow up to #133171. I realized we could assume the structure
of the previous MMO, and thus the split is much simpler than I'd
initially pictured.
Diffstat (limited to 'clang/lib/Frontend/CompilerInvocation.cpp')
0 files changed, 0 insertions, 0 deletions