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author | Justin Bogner <mail@justinbogner.com> | 2023-09-14 10:05:33 -0700 |
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committer | Justin Bogner <mail@justinbogner.com> | 2023-09-14 11:05:25 -0700 |
commit | 11f0a6326757f78d6a45fba75f03876040a63c62 (patch) | |
tree | 7083e7c12fd6b57d8c7dceae87caabdb754af1f8 /clang/lib/Frontend/CompilerInvocation.cpp | |
parent | 71e3642619dd9d6f61b91eaf13298ef24d667d53 (diff) | |
download | llvm-11f0a6326757f78d6a45fba75f03876040a63c62.zip llvm-11f0a6326757f78d6a45fba75f03876040a63c62.tar.gz llvm-11f0a6326757f78d6a45fba75f03876040a63c62.tar.bz2 |
[github] Simplify DirectX backend labeling (#66407)
Based on how AMDGPU and RISCV set up their labels - this way does a
better job of catching everything with less maintenance burden.
Diffstat (limited to 'clang/lib/Frontend/CompilerInvocation.cpp')
0 files changed, 0 insertions, 0 deletions