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authorJeremy Morse <jeremy.morse@sony.com>2024-07-18 15:22:07 +0100
committerJeremy Morse <jeremy.morse@sony.com>2024-07-18 15:55:06 +0100
commit676efd0ffb717215c752f200fe14163732290dcc (patch)
treec9f01b3a21e1e1df19c88eb497822eb07df2a235 /clang/lib/CodeGen/CodeGenModule.cpp
parentf6b06b42a3f4f59ff33da20d42358f2768eaf726 (diff)
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Reapply 078198f310d5 "Index DebugVariables and some DILocations"
Now revised to actually make the unit test compile, which I'd been ignoring. No actual functional change, it's a type difference. Original commit message follows. [DebugInfo][InstrRef] Index DebugVariables and some DILocations (#99318) A lot of time in LiveDebugValues is spent computing DenseMap keys for DebugVariables, and they're made up of three pointers, so are large. This patch installs an index for them: for the SSA and value-to-location mapping parts of InstrRefBasedLDV we don't need to access things like the variable declaration or the inlining site, so just use a uint32_t identifier for each variable fragment that's tracked. The compile-time performance improvements are substantial (almost 0.4% on the tracker). About 80% of this patch is just replacing DebugVariable references with DebugVariableIDs instead, however there are some larger consequences. We spend lots of time fetching DILocations when emitting DBG_VALUE instructions, so index those with the DebugVariables: this means all DILocations on all new DBG_VALUE instructions will normalise to the first-seen DILocation for the variable (which should be fine). We also used to keep an ordering of when each variable was seen first in a DBG_* instruction, in the AllVarsNumbering collection, so that we can emit new DBG_* instructions in a stable order. We can hang this off the DebugVariable index instead, so AllVarsNumbering is deleted. Finally, rather than ordering by AllVarsNumbering just before DBG_* instructions are linked into the output MIR, store instructions along with their DebugVariableID, so that they can be sorted by that instead.
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