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authorRicardo Jesus <rjj@nvidia.com>2025-04-14 08:18:56 +0100
committerGitHub <noreply@github.com>2025-04-14 08:18:56 +0100
commit1df4af6cbcc3bda86fa76b9aba01424ab39077a4 (patch)
treed756a1ee2f4e82a2d8588ad7b4bcab12fdc77be5 /clang/lib/CodeGen/CodeGenModule.cpp
parent53cd5cfc675dad1bf6bc820a72e0eaa72a8909e7 (diff)
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Reapply "[AArch64][SVE] Pair SVE fill/spill into LDP/STP with -msve-vector-bits=128." (#135177)
Reapplies #134068. The first patch was missing a check to prevent attempts to pair SVE fill/spill with other Neon load/store instructions, which could happen specifically if the Neon instruction was unscaled.
Diffstat (limited to 'clang/lib/CodeGen/CodeGenModule.cpp')
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