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author | Ricardo Jesus <rjj@nvidia.com> | 2025-04-14 08:18:56 +0100 |
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committer | GitHub <noreply@github.com> | 2025-04-14 08:18:56 +0100 |
commit | 1df4af6cbcc3bda86fa76b9aba01424ab39077a4 (patch) | |
tree | d756a1ee2f4e82a2d8588ad7b4bcab12fdc77be5 /clang/lib/CodeGen/CodeGenModule.cpp | |
parent | 53cd5cfc675dad1bf6bc820a72e0eaa72a8909e7 (diff) | |
download | llvm-1df4af6cbcc3bda86fa76b9aba01424ab39077a4.zip llvm-1df4af6cbcc3bda86fa76b9aba01424ab39077a4.tar.gz llvm-1df4af6cbcc3bda86fa76b9aba01424ab39077a4.tar.bz2 |
Reapply "[AArch64][SVE] Pair SVE fill/spill into LDP/STP with -msve-vector-bits=128." (#135177)
Reapplies #134068.
The first patch was missing a check to prevent attempts to pair SVE
fill/spill with other Neon load/store instructions, which could happen
specifically if the Neon instruction was unscaled.
Diffstat (limited to 'clang/lib/CodeGen/CodeGenModule.cpp')
0 files changed, 0 insertions, 0 deletions