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author | Johannes Doerfert <johannes@jdoerfert.de> | 2023-11-01 11:11:48 -0700 |
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committer | GitHub <noreply@github.com> | 2023-11-01 11:11:48 -0700 |
commit | f9a89e6b9c4345df978bf7cbfedfd2b250029278 (patch) | |
tree | a5ddbb23e523d7000fc79129ab719fdcd8461909 /clang/lib/Basic/Module.cpp | |
parent | 0d3377c496ef2057224540650b657efb1848d63e (diff) | |
download | llvm-f9a89e6b9c4345df978bf7cbfedfd2b250029278.zip llvm-f9a89e6b9c4345df978bf7cbfedfd2b250029278.tar.gz llvm-f9a89e6b9c4345df978bf7cbfedfd2b250029278.tar.bz2 |
[OpenMP][FIX] Allocate per launch memory for GPU team reductions (#70752)
We used to perform team reduction on global memory allocated in the
runtime and by clang. This was racy as multiple instances of a kernel,
or different kernels with team reductions, would use the same locations.
Since we now have the kernel launch environment, we can allocate dynamic
memory per-launch, allowing us to move all the state into a non-racy
place.
Fixes: https://github.com/llvm/llvm-project/issues/70249
Diffstat (limited to 'clang/lib/Basic/Module.cpp')
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