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authorTimm Baeder <tbaeder@redhat.com>2025-07-11 09:49:47 +0200
committerGitHub <noreply@github.com>2025-07-11 09:49:47 +0200
commit0e5f9f67cd990e55aaa64472c5fcc2117ac7ae33 (patch)
tree5dd9ce9e5452552237601d7d391db16b49ee9431 /clang/lib/AST/ByteCode/Interp.cpp
parenta9102f564071c6825226903f346209a85aacb2bd (diff)
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[clang][bytecode] Keep a list of initializing blocks in InterpState (#148120)
So we can know what blocks we're currently running constructors or destructors for.
Diffstat (limited to 'clang/lib/AST/ByteCode/Interp.cpp')
-rw-r--r--clang/lib/AST/ByteCode/Interp.cpp43
1 files changed, 21 insertions, 22 deletions
diff --git a/clang/lib/AST/ByteCode/Interp.cpp b/clang/lib/AST/ByteCode/Interp.cpp
index be77657..18b84fa 100644
--- a/clang/lib/AST/ByteCode/Interp.cpp
+++ b/clang/lib/AST/ByteCode/Interp.cpp
@@ -576,23 +576,14 @@ bool CheckConst(InterpState &S, CodePtr OpPC, const Pointer &Ptr) {
if (!Ptr.isConst() || Ptr.isMutable())
return true;
- // The This pointer is writable in constructors and destructors,
- // even if isConst() returns true.
- // TODO(perf): We could be hitting this code path quite a lot in complex
- // constructors. Is there a better way to do this?
- if (S.Current->getFunction()) {
- for (const InterpFrame *Frame = S.Current; Frame; Frame = Frame->Caller) {
- if (const Function *Func = Frame->getFunction();
- Func && (Func->isConstructor() || Func->isDestructor()) &&
- Ptr.block() == Frame->getThis().block()) {
- return true;
- }
- }
- }
-
if (!Ptr.isBlockPointer())
return false;
+ // The This pointer is writable in constructors and destructors,
+ // even if isConst() returns true.
+ if (llvm::find(S.InitializingBlocks, Ptr.block()))
+ return true;
+
const QualType Ty = Ptr.getType();
const SourceInfo &Loc = S.Current->getSource(OpPC);
S.FFDiag(Loc, diag::note_constexpr_modify_const_type) << Ty;
@@ -1524,6 +1515,9 @@ bool Call(InterpState &S, CodePtr OpPC, const Function *Func,
return false;
if (Func->isDestructor() && !CheckDestructor(S, OpPC, ThisPtr))
return false;
+
+ if (Func->isConstructor() || Func->isDestructor())
+ S.InitializingBlocks.push_back(ThisPtr.block());
}
if (!Func->isFullyCompiled())
@@ -1550,16 +1544,21 @@ bool Call(InterpState &S, CodePtr OpPC, const Function *Func,
// Note that we cannot assert(CallResult.hasValue()) here since
// Ret() above only sets the APValue if the curent frame doesn't
// have a caller set.
- if (Interpret(S)) {
- NewFrame.release(); // Frame was delete'd already.
- assert(S.Current == FrameBefore);
- return true;
+ bool Success = Interpret(S);
+ // Remove initializing block again.
+ if (Func->isConstructor() || Func->isDestructor())
+ S.InitializingBlocks.pop_back();
+
+ if (!Success) {
+ // Interpreting the function failed somehow. Reset to
+ // previous state.
+ S.Current = FrameBefore;
+ return false;
}
- // Interpreting the function failed somehow. Reset to
- // previous state.
- S.Current = FrameBefore;
- return false;
+ NewFrame.release(); // Frame was delete'd already.
+ assert(S.Current == FrameBefore);
+ return true;
}
bool CallVirt(InterpState &S, CodePtr OpPC, const Function *Func,