aboutsummaryrefslogtreecommitdiff
path: root/gcc/rust/ast/rust-pattern.h
diff options
context:
space:
mode:
Diffstat (limited to 'gcc/rust/ast/rust-pattern.h')
-rw-r--r--gcc/rust/ast/rust-pattern.h209
1 files changed, 192 insertions, 17 deletions
diff --git a/gcc/rust/ast/rust-pattern.h b/gcc/rust/ast/rust-pattern.h
index 195a08f..4945ec4 100644
--- a/gcc/rust/ast/rust-pattern.h
+++ b/gcc/rust/ast/rust-pattern.h
@@ -137,8 +137,7 @@ public:
void accept_vis (ASTVisitor &vis) override;
- // TODO: is this better? Or is a "vis_pattern" better?
- Pattern &get_pattern_to_bind ()
+ Pattern &get_subpattern ()
{
rust_assert (has_subpattern ());
return *subpattern;
@@ -949,7 +948,7 @@ public:
* is empty). */
bool has_struct_pattern_elems () const { return !elems.is_empty (); }
- location_t get_locus () const override { return path.get_locus (); }
+ location_t get_locus () const override { return locus; }
void accept_vis (ASTVisitor &vis) override;
@@ -1522,41 +1521,217 @@ protected:
}
};
+// Base abstract class representing patterns in a SlicePattern
+class SlicePatternItems
+{
+public:
+ enum SlicePatternItemType
+ {
+ NO_REST,
+ HAS_REST,
+ };
+
+ virtual ~SlicePatternItems () {}
+
+ // TODO: should this store location data?
+
+ // Unique pointer custom clone function
+ std::unique_ptr<SlicePatternItems> clone_slice_pattern_items () const
+ {
+ return std::unique_ptr<SlicePatternItems> (
+ clone_slice_pattern_items_impl ());
+ }
+
+ virtual std::string as_string () const = 0;
+
+ virtual void accept_vis (ASTVisitor &vis) = 0;
+
+ virtual SlicePatternItemType get_pattern_type () const = 0;
+
+protected:
+ // pure virtual clone implementation
+ virtual SlicePatternItems *clone_slice_pattern_items_impl () const = 0;
+};
+
+// Class representing the patterns in a SlicePattern without `..`
+class SlicePatternItemsNoRest : public SlicePatternItems
+{
+ std::vector<std::unique_ptr<Pattern>> patterns;
+
+public:
+ SlicePatternItemsNoRest (std::vector<std::unique_ptr<Pattern>> patterns)
+ : patterns (std::move (patterns))
+ {}
+
+ // Copy constructor with vector clone
+ SlicePatternItemsNoRest (SlicePatternItemsNoRest const &other)
+ {
+ patterns.reserve (other.patterns.size ());
+ for (const auto &e : other.patterns)
+ patterns.push_back (e->clone_pattern ());
+ }
+
+ // Overloaded assignment operator to vector clone
+ SlicePatternItemsNoRest &operator= (SlicePatternItemsNoRest const &other)
+ {
+ patterns.clear ();
+ patterns.reserve (other.patterns.size ());
+ for (const auto &e : other.patterns)
+ patterns.push_back (e->clone_pattern ());
+
+ return *this;
+ }
+
+ // move constructors
+ SlicePatternItemsNoRest (SlicePatternItemsNoRest &&other) = default;
+ SlicePatternItemsNoRest &operator= (SlicePatternItemsNoRest &&other)
+ = default;
+
+ std::string as_string () const override;
+
+ void accept_vis (ASTVisitor &vis) override;
+
+ // TODO: seems kinda dodgy. Think of better way.
+ std::vector<std::unique_ptr<Pattern>> &get_patterns () { return patterns; }
+ const std::vector<std::unique_ptr<Pattern>> &get_patterns () const
+ {
+ return patterns;
+ }
+
+ SlicePatternItemType get_pattern_type () const override
+ {
+ return SlicePatternItemType::NO_REST;
+ }
+
+protected:
+ /* Use covariance to implement clone function as returning this object rather
+ * than base */
+ SlicePatternItemsNoRest *clone_slice_pattern_items_impl () const override
+ {
+ return new SlicePatternItemsNoRest (*this);
+ }
+};
+
+// Class representing the patterns in a SlicePattern that contains a `..`
+class SlicePatternItemsHasRest : public SlicePatternItems
+{
+ std::vector<std::unique_ptr<Pattern>> lower_patterns;
+ std::vector<std::unique_ptr<Pattern>> upper_patterns;
+
+public:
+ SlicePatternItemsHasRest (
+ std::vector<std::unique_ptr<Pattern>> lower_patterns,
+ std::vector<std::unique_ptr<Pattern>> upper_patterns)
+ : lower_patterns (std::move (lower_patterns)),
+ upper_patterns (std::move (upper_patterns))
+ {}
+
+ // Copy constructor with vector clone
+ SlicePatternItemsHasRest (SlicePatternItemsHasRest const &other)
+ {
+ lower_patterns.reserve (other.lower_patterns.size ());
+ for (const auto &e : other.lower_patterns)
+ lower_patterns.push_back (e->clone_pattern ());
+
+ upper_patterns.reserve (other.upper_patterns.size ());
+ for (const auto &e : other.upper_patterns)
+ upper_patterns.push_back (e->clone_pattern ());
+ }
+
+ // Overloaded assignment operator to clone
+ SlicePatternItemsHasRest &operator= (SlicePatternItemsHasRest const &other)
+ {
+ lower_patterns.clear ();
+ lower_patterns.reserve (other.lower_patterns.size ());
+ for (const auto &e : other.lower_patterns)
+ lower_patterns.push_back (e->clone_pattern ());
+
+ upper_patterns.clear ();
+ upper_patterns.reserve (other.upper_patterns.size ());
+ for (const auto &e : other.upper_patterns)
+ upper_patterns.push_back (e->clone_pattern ());
+
+ return *this;
+ }
+
+ // move constructors
+ SlicePatternItemsHasRest (SlicePatternItemsHasRest &&other) = default;
+ SlicePatternItemsHasRest &operator= (SlicePatternItemsHasRest &&other)
+ = default;
+
+ std::string as_string () const override;
+
+ void accept_vis (ASTVisitor &vis) override;
+
+ // TODO: seems kinda dodgy. Think of better way.
+ std::vector<std::unique_ptr<Pattern>> &get_lower_patterns ()
+ {
+ return lower_patterns;
+ }
+ const std::vector<std::unique_ptr<Pattern>> &get_lower_patterns () const
+ {
+ return lower_patterns;
+ }
+
+ // TODO: seems kinda dodgy. Think of better way.
+ std::vector<std::unique_ptr<Pattern>> &get_upper_patterns ()
+ {
+ return upper_patterns;
+ }
+ const std::vector<std::unique_ptr<Pattern>> &get_upper_patterns () const
+ {
+ return upper_patterns;
+ }
+
+ SlicePatternItemType get_pattern_type () const override
+ {
+ return SlicePatternItemType::HAS_REST;
+ }
+
+protected:
+ /* Use covariance to implement clone function as returning this object rather
+ * than base */
+ SlicePatternItemsHasRest *clone_slice_pattern_items_impl () const override
+ {
+ return new SlicePatternItemsHasRest (*this);
+ }
+};
+
// AST node representing patterns that can match slices and arrays
class SlicePattern : public Pattern
{
- std::vector<std::unique_ptr<Pattern>> items;
+ std::unique_ptr<SlicePatternItems> items;
location_t locus;
NodeId node_id;
public:
std::string as_string () const override;
- SlicePattern (std::vector<std::unique_ptr<Pattern>> items, location_t locus)
+ SlicePattern (std::unique_ptr<SlicePatternItems> items, location_t locus)
: items (std::move (items)), locus (locus),
node_id (Analysis::Mappings::get ().get_next_node_id ())
{}
- // Copy constructor with vector clone
+ // Copy constructor requires clone
SlicePattern (SlicePattern const &other) : locus (other.locus)
{
+ // guard to prevent null dereference
+ rust_assert (other.items != nullptr);
+
node_id = other.node_id;
- items.reserve (other.items.size ());
- for (const auto &e : other.items)
- items.push_back (e->clone_pattern ());
+ items = other.items->clone_slice_pattern_items ();
}
- // Overloaded assignment operator to vector clone
+ // Overloaded assignment operator to clone
SlicePattern &operator= (SlicePattern const &other)
{
locus = other.locus;
node_id = other.node_id;
- items.clear ();
- items.reserve (other.items.size ());
- for (const auto &e : other.items)
- items.push_back (e->clone_pattern ());
+ // guard to prevent null dereference
+ rust_assert (other.items != nullptr);
+ items = other.items->clone_slice_pattern_items ();
return *this;
}
@@ -1569,10 +1744,10 @@ public:
void accept_vis (ASTVisitor &vis) override;
// TODO: seems kinda dodgy. Think of better way.
- std::vector<std::unique_ptr<Pattern>> &get_items () { return items; }
- const std::vector<std::unique_ptr<Pattern>> &get_items () const
+ SlicePatternItems &get_items ()
{
- return items;
+ rust_assert (items != nullptr);
+ return *items;
}
NodeId get_node_id () const override { return node_id; }