diff options
Diffstat (limited to 'gcc/rust/ast/rust-pattern.h')
-rw-r--r-- | gcc/rust/ast/rust-pattern.h | 238 |
1 files changed, 206 insertions, 32 deletions
diff --git a/gcc/rust/ast/rust-pattern.h b/gcc/rust/ast/rust-pattern.h index 69dbd98..4945ec4 100644 --- a/gcc/rust/ast/rust-pattern.h +++ b/gcc/rust/ast/rust-pattern.h @@ -74,7 +74,7 @@ class IdentifierPattern : public Pattern bool is_mut; // bool has_pattern; - std::unique_ptr<Pattern> to_bind; + std::unique_ptr<Pattern> subpattern; location_t locus; NodeId node_id; @@ -82,22 +82,22 @@ public: std::string as_string () const override; // Returns whether the IdentifierPattern has a pattern to bind. - bool has_pattern_to_bind () const { return to_bind != nullptr; } + bool has_subpattern () const { return subpattern != nullptr; } // Constructor IdentifierPattern (Identifier ident, location_t locus, bool is_ref = false, bool is_mut = false, - std::unique_ptr<Pattern> to_bind = nullptr) + std::unique_ptr<Pattern> subpattern = nullptr) : Pattern (), variable_ident (std::move (ident)), is_ref (is_ref), - is_mut (is_mut), to_bind (std::move (to_bind)), locus (locus), + is_mut (is_mut), subpattern (std::move (subpattern)), locus (locus), node_id (Analysis::Mappings::get ().get_next_node_id ()) {} IdentifierPattern (NodeId node_id, Identifier ident, location_t locus, bool is_ref = false, bool is_mut = false, - std::unique_ptr<Pattern> to_bind = nullptr) + std::unique_ptr<Pattern> subpattern = nullptr) : Pattern (), variable_ident (std::move (ident)), is_ref (is_ref), - is_mut (is_mut), to_bind (std::move (to_bind)), locus (locus), + is_mut (is_mut), subpattern (std::move (subpattern)), locus (locus), node_id (node_id) {} @@ -107,8 +107,8 @@ public: is_mut (other.is_mut), locus (other.locus), node_id (other.node_id) { // fix to get prevent null pointer dereference - if (other.to_bind != nullptr) - to_bind = other.to_bind->clone_pattern (); + if (other.subpattern != nullptr) + subpattern = other.subpattern->clone_pattern (); } // Overload assignment operator to use clone @@ -121,10 +121,10 @@ public: node_id = other.node_id; // fix to prevent null pointer dereference - if (other.to_bind != nullptr) - to_bind = other.to_bind->clone_pattern (); + if (other.subpattern != nullptr) + subpattern = other.subpattern->clone_pattern (); else - to_bind = nullptr; + subpattern = nullptr; return *this; } @@ -137,11 +137,10 @@ public: void accept_vis (ASTVisitor &vis) override; - // TODO: is this better? Or is a "vis_pattern" better? - Pattern &get_pattern_to_bind () + Pattern &get_subpattern () { - rust_assert (has_pattern_to_bind ()); - return *to_bind; + rust_assert (has_subpattern ()); + return *subpattern; } Identifier get_ident () const { return variable_ident; } @@ -375,8 +374,7 @@ enum class RangeKind EXCLUDED, }; -RangeKind -tokenid_to_rangekind (TokenId id); +RangeKind tokenid_to_rangekind (TokenId id); // AST node for matching within a certain range (range pattern) class RangePattern : public Pattern { @@ -950,7 +948,7 @@ public: * is empty). */ bool has_struct_pattern_elems () const { return !elems.is_empty (); } - location_t get_locus () const override { return path.get_locus (); } + location_t get_locus () const override { return locus; } void accept_vis (ASTVisitor &vis) override; @@ -1523,41 +1521,217 @@ protected: } }; +// Base abstract class representing patterns in a SlicePattern +class SlicePatternItems +{ +public: + enum SlicePatternItemType + { + NO_REST, + HAS_REST, + }; + + virtual ~SlicePatternItems () {} + + // TODO: should this store location data? + + // Unique pointer custom clone function + std::unique_ptr<SlicePatternItems> clone_slice_pattern_items () const + { + return std::unique_ptr<SlicePatternItems> ( + clone_slice_pattern_items_impl ()); + } + + virtual std::string as_string () const = 0; + + virtual void accept_vis (ASTVisitor &vis) = 0; + + virtual SlicePatternItemType get_pattern_type () const = 0; + +protected: + // pure virtual clone implementation + virtual SlicePatternItems *clone_slice_pattern_items_impl () const = 0; +}; + +// Class representing the patterns in a SlicePattern without `..` +class SlicePatternItemsNoRest : public SlicePatternItems +{ + std::vector<std::unique_ptr<Pattern>> patterns; + +public: + SlicePatternItemsNoRest (std::vector<std::unique_ptr<Pattern>> patterns) + : patterns (std::move (patterns)) + {} + + // Copy constructor with vector clone + SlicePatternItemsNoRest (SlicePatternItemsNoRest const &other) + { + patterns.reserve (other.patterns.size ()); + for (const auto &e : other.patterns) + patterns.push_back (e->clone_pattern ()); + } + + // Overloaded assignment operator to vector clone + SlicePatternItemsNoRest &operator= (SlicePatternItemsNoRest const &other) + { + patterns.clear (); + patterns.reserve (other.patterns.size ()); + for (const auto &e : other.patterns) + patterns.push_back (e->clone_pattern ()); + + return *this; + } + + // move constructors + SlicePatternItemsNoRest (SlicePatternItemsNoRest &&other) = default; + SlicePatternItemsNoRest &operator= (SlicePatternItemsNoRest &&other) + = default; + + std::string as_string () const override; + + void accept_vis (ASTVisitor &vis) override; + + // TODO: seems kinda dodgy. Think of better way. + std::vector<std::unique_ptr<Pattern>> &get_patterns () { return patterns; } + const std::vector<std::unique_ptr<Pattern>> &get_patterns () const + { + return patterns; + } + + SlicePatternItemType get_pattern_type () const override + { + return SlicePatternItemType::NO_REST; + } + +protected: + /* Use covariance to implement clone function as returning this object rather + * than base */ + SlicePatternItemsNoRest *clone_slice_pattern_items_impl () const override + { + return new SlicePatternItemsNoRest (*this); + } +}; + +// Class representing the patterns in a SlicePattern that contains a `..` +class SlicePatternItemsHasRest : public SlicePatternItems +{ + std::vector<std::unique_ptr<Pattern>> lower_patterns; + std::vector<std::unique_ptr<Pattern>> upper_patterns; + +public: + SlicePatternItemsHasRest ( + std::vector<std::unique_ptr<Pattern>> lower_patterns, + std::vector<std::unique_ptr<Pattern>> upper_patterns) + : lower_patterns (std::move (lower_patterns)), + upper_patterns (std::move (upper_patterns)) + {} + + // Copy constructor with vector clone + SlicePatternItemsHasRest (SlicePatternItemsHasRest const &other) + { + lower_patterns.reserve (other.lower_patterns.size ()); + for (const auto &e : other.lower_patterns) + lower_patterns.push_back (e->clone_pattern ()); + + upper_patterns.reserve (other.upper_patterns.size ()); + for (const auto &e : other.upper_patterns) + upper_patterns.push_back (e->clone_pattern ()); + } + + // Overloaded assignment operator to clone + SlicePatternItemsHasRest &operator= (SlicePatternItemsHasRest const &other) + { + lower_patterns.clear (); + lower_patterns.reserve (other.lower_patterns.size ()); + for (const auto &e : other.lower_patterns) + lower_patterns.push_back (e->clone_pattern ()); + + upper_patterns.clear (); + upper_patterns.reserve (other.upper_patterns.size ()); + for (const auto &e : other.upper_patterns) + upper_patterns.push_back (e->clone_pattern ()); + + return *this; + } + + // move constructors + SlicePatternItemsHasRest (SlicePatternItemsHasRest &&other) = default; + SlicePatternItemsHasRest &operator= (SlicePatternItemsHasRest &&other) + = default; + + std::string as_string () const override; + + void accept_vis (ASTVisitor &vis) override; + + // TODO: seems kinda dodgy. Think of better way. + std::vector<std::unique_ptr<Pattern>> &get_lower_patterns () + { + return lower_patterns; + } + const std::vector<std::unique_ptr<Pattern>> &get_lower_patterns () const + { + return lower_patterns; + } + + // TODO: seems kinda dodgy. Think of better way. + std::vector<std::unique_ptr<Pattern>> &get_upper_patterns () + { + return upper_patterns; + } + const std::vector<std::unique_ptr<Pattern>> &get_upper_patterns () const + { + return upper_patterns; + } + + SlicePatternItemType get_pattern_type () const override + { + return SlicePatternItemType::HAS_REST; + } + +protected: + /* Use covariance to implement clone function as returning this object rather + * than base */ + SlicePatternItemsHasRest *clone_slice_pattern_items_impl () const override + { + return new SlicePatternItemsHasRest (*this); + } +}; + // AST node representing patterns that can match slices and arrays class SlicePattern : public Pattern { - std::vector<std::unique_ptr<Pattern>> items; + std::unique_ptr<SlicePatternItems> items; location_t locus; NodeId node_id; public: std::string as_string () const override; - SlicePattern (std::vector<std::unique_ptr<Pattern>> items, location_t locus) + SlicePattern (std::unique_ptr<SlicePatternItems> items, location_t locus) : items (std::move (items)), locus (locus), node_id (Analysis::Mappings::get ().get_next_node_id ()) {} - // Copy constructor with vector clone + // Copy constructor requires clone SlicePattern (SlicePattern const &other) : locus (other.locus) { + // guard to prevent null dereference + rust_assert (other.items != nullptr); + node_id = other.node_id; - items.reserve (other.items.size ()); - for (const auto &e : other.items) - items.push_back (e->clone_pattern ()); + items = other.items->clone_slice_pattern_items (); } - // Overloaded assignment operator to vector clone + // Overloaded assignment operator to clone SlicePattern &operator= (SlicePattern const &other) { locus = other.locus; node_id = other.node_id; - items.clear (); - items.reserve (other.items.size ()); - for (const auto &e : other.items) - items.push_back (e->clone_pattern ()); + // guard to prevent null dereference + rust_assert (other.items != nullptr); + items = other.items->clone_slice_pattern_items (); return *this; } @@ -1570,10 +1744,10 @@ public: void accept_vis (ASTVisitor &vis) override; // TODO: seems kinda dodgy. Think of better way. - std::vector<std::unique_ptr<Pattern>> &get_items () { return items; } - const std::vector<std::unique_ptr<Pattern>> &get_items () const + SlicePatternItems &get_items () { - return items; + rust_assert (items != nullptr); + return *items; } NodeId get_node_id () const override { return node_id; } |