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-rw-r--r--gcc/ada/libgnat/a-nuflra.ads34
1 files changed, 25 insertions, 9 deletions
diff --git a/gcc/ada/libgnat/a-nuflra.ads b/gcc/ada/libgnat/a-nuflra.ads
index 7eb0494..9ea73d4 100644
--- a/gcc/ada/libgnat/a-nuflra.ads
+++ b/gcc/ada/libgnat/a-nuflra.ads
@@ -39,34 +39,50 @@
with System.Random_Numbers;
package Ada.Numerics.Float_Random with
- SPARK_Mode => Off
+ SPARK_Mode => On,
+ Always_Terminates
is
-- Basic facilities
- type Generator is limited private;
+ type Generator is limited private with Default_Initial_Condition;
subtype Uniformly_Distributed is Float range 0.0 .. 1.0;
- function Random (Gen : Generator) return Uniformly_Distributed;
+ function Random (Gen : Generator) return Uniformly_Distributed with
+ Global => null,
+ Side_Effects;
+ pragma Annotate (GNATprove, Mutable_In_Parameters, Generator);
+ procedure Reset (Gen : Generator) with
+ Global => null;
+ pragma Annotate (GNATprove, Mutable_In_Parameters, Generator);
- procedure Reset (Gen : Generator);
- procedure Reset (Gen : Generator; Initiator : Integer);
+ procedure Reset (Gen : Generator; Initiator : Integer) with
+ Global => null;
+ pragma Annotate (GNATprove, Mutable_In_Parameters, Generator);
-- Advanced facilities
type State is private;
- procedure Save (Gen : Generator; To_State : out State);
- procedure Reset (Gen : Generator; From_State : State);
+ procedure Save (Gen : Generator; To_State : out State) with
+ Global => null;
+ pragma Annotate (GNATprove, Mutable_In_Parameters, Generator);
+ procedure Reset (Gen : Generator; From_State : State) with
+ Global => null;
+ pragma Annotate (GNATprove, Mutable_In_Parameters, Generator);
Max_Image_Width : constant := System.Random_Numbers.Max_Image_Width;
- function Image (Of_State : State) return String;
- function Value (Coded_State : String) return State;
+ function Image (Of_State : State) return String with
+ Global => null;
+ function Value (Coded_State : String) return State with
+ Global => null;
private
+ pragma SPARK_Mode (Off);
+
type Generator is new System.Random_Numbers.Generator;
type State is new System.Random_Numbers.State;