radeonfb: fix accel engine hangs
Some chips appear to have the 2D engine hang during screen redraw, typically in a sequence of copyarea operations. This appear to be solved by adding a flush of the engine destination pixel cache and waiting for the engine to be idle before issuing the accel operation. The performance impact seems to be fairly small. Here is a trace on an RV370 (PCI device ID 0x5b64), it records the RBBM_STATUS register, then the source x/y, destination x/y, and width/height used for the copy: ---------------------------------------- radeonfb_prim_copyarea: STATUS[00000140] src[210:70] dst[210:60] wh[a0:10] radeonfb_prim_copyarea: STATUS[00000140] src[2b8:70] dst[2b8:60] wh[88:10] radeonfb_prim_copyarea: STATUS[00000140] src[348:70] dst[348:60] wh[40:10] radeonfb_prim_copyarea: STATUS[80020140] src[390:70] dst[390:60] wh[88:10] radeonfb_prim_copyarea: STATUS[8002613f] src[40:80] dst[40:70] wh[28:10] radeonfb_prim_copyarea: STATUS[80026139] src[a8:80] dst[a8:70] wh[38:10] radeonfb_prim_co...
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