Commit 969830b2 authored by David Miller's avatar David Miller Committed by Linus Torvalds
Browse files

radeonfb: fix accel engine hangs

Some chips appear to have the 2D engine hang during screen redraw,
typically in a sequence of copyarea operations. This appear to be
solved by adding a flush of the engine destination pixel cache
and waiting for the engine to be idle before issuing the accel
operation. The performance impact seems to be fairly small.

Here is a trace on an RV370 (PCI device ID 0x5b64), it records the
RBBM_STATUS register, then the source x/y, destination x/y, and
width/height used for the copy:

----------------------------------------
radeonfb_prim_copyarea: STATUS[00000140] src[210:70] dst[210:60] wh[a0:10]
radeonfb_prim_copyarea: STATUS[00000140] src[2b8:70] dst[2b8:60] wh[88:10]
radeonfb_prim_copyarea: STATUS[00000140] src[348:70] dst[348:60] wh[40:10]
radeonfb_prim_copyarea: STATUS[80020140] src[390:70] dst[390:60] wh[88:10]
radeonfb_prim_copyarea: STATUS[8002613f] src[40:80] dst[40:70] wh[28:10]
radeonfb_prim_copyarea: STATUS[80026139] src[a8:80] dst[a8:70] wh[38:10]
radeonfb_prim_co...
parent 2b26736c
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment