When compiled debug, all items in a scene are monitored to verify if they are...
When compiled debug, all items in a scene are monitored to verify if they are restored and scene items not restored are logged. A scene item (surface name without path) in SurfaceSelectionModel was being logged as not restored due to another scene item (surface name with path) having priority. Now the surface name with path is always restored to prevent the logged message.
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f321a078
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