Fixed problem with surface space and stereotaxic space annotations...
Fixed problem with surface space and stereotaxic space annotations disappearing (going behind) a flat surface when the surface view zooming value is less than one. The solution is to disable depth testing when drawing an annotation in surface/stereotaxic space on a flat surface. An alternative that also fixed the problem is when scaling the view of a flat surface, always use a value of one for scaling in Z in BrainOpenGLFixedPipeline::applyViewingTransformations(). This solution might affect the ‘3D’ view of some shapes.
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66fe5e17
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