[HLSL] Shore up floating point conversions (#90222)
This PR fixes bugs in HLSL floating conversions. HLSL always has `half`, `float` and `double` types, which promote in the order: `half`->`float`->`double` and convert in the order: `double`->`float`->`half` As with other conversions in C++, promotions are preferred over conversions. We do have floating conversions documented in the draft language specification (https://microsoft.github.io/hlsl-specs/specs/hlsl.pdf [Conv.rank.float]) although the exact language is still in flux (https://github.com/microsoft/hlsl-specs/pull/206). Resolves #81047
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