Commit a14f94c2 authored by Simon Pilgrim's avatar Simon Pilgrim
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[X86] computeKnownBitsForTargetNode - out of range X86ISD::VSRAI doesn't fold to zero

Noticed by inspection and I can't seem to make a test case, but SSE arithmetic bit shifts clamp to the max shift amount (i.e. create a sign splat) - combineVectorShiftImm already does something similar.
parent adc38746
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