[HLSL] Define RasterizerOrderedBuffer resource
Define HLSL's RasterizerOrderedBuffer resource type through the external sema source. This doesn't fully work as is, but defining it allows us to exercise the ROV logic in the DirectX backend from HLSL rather than having to manually edit metadata, so it's useful for further testing and development. Pull Request: https://github.com/llvm/llvm-project/pull/74897
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