#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"

#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_util.h"

#include "nv20_context.h"

void
nv20_fragprog_bind(struct nv20_context *nv20, struct nv20_fragment_program *fp)
{
}

void
nv20_fragprog_destroy(struct nv20_context *nv20,
		      struct nv20_fragment_program *fp)
{
}

