1.4. Developing a Board Support Package (BSP)

This section contains the high-level procedure you can follow to create a BSP. Although not required for BSP creation, the meta-intel repository, which contains many BSPs supported by the Yocto Project, is part of the example.

For an example that shows how to create a new layer using the tools, see the "Creating a New BSP Layer Using the bitbake-layers Script" section.

The following illustration and list summarize the BSP creation general workflow.

  1. Set up Your Host Development System to Support Development Using the Yocto Project: See the "Preparing the Build Host" section in the Yocto Project Development Tasks Manual for options on how to get a system ready to use the Yocto Project.

  2. Establish the meta-intel Repository on Your System: Having local copies of these supported BSP layers on your system gives you access to layers you might be able to leverage when creating your BSP. For information on how to get these files, see the "Preparing Your Build Host to Work with BSP Layers" section.

  3. Create Your Own BSP Layer Using the bitbake-layers Script: Layers are ideal for isolating and storing work for a given piece of hardware. A layer is really just a location or area in which you place the recipes and configurations for your BSP. In fact, a BSP is, in itself, a special type of layer. The simplest way to create a new BSP layer that is compliant with the Yocto Project is to use the bitbake-layers script. For information about that script, see the "Creating a New BSP Layer Using the bitbake-layers Script" section.

    Another example that illustrates a layer is an application. Suppose you are creating an application that has library or other dependencies in order for it to compile and run. The layer, in this case, would be where all the recipes that define those dependencies are kept. The key point for a layer is that it is an isolated area that contains all the relevant information for the project that the OpenEmbedded build system knows about. For more information on layers, see the "The Yocto Project Layer Model" section in the Yocto Project Overview and Concepts Manual. You can also reference the "Understanding and Creating Layers" section in the Yocto Project Development Tasks Manual. For more information on BSP layers, see the "BSP Layers" section.

    Notes

    • Five hardware reference BSPs exist that are part of the Yocto Project release and are located in the poky/meta-yocto-bsp BSP layer:

      • Texas Instruments Beaglebone (beaglebone-yocto)

      • Freescale MPC8315E-RDB (mpc8315e-rdb)

      • Ubiquiti Networks EdgeRouter Lite (edgerouter)

      • Two general IA platforms (genericx86 and genericx86-64)

    • Three core Intel BSPs exist as part of the Yocto Project release in the meta-intel layer:

      • intel-core2-32, which is a BSP optimized for the Core2 family of CPUs as well as all CPUs prior to the Silvermont core.

      • intel-corei7-64, which is a BSP optimized for Nehalem and later Core and Xeon CPUs as well as Silvermont and later Atom CPUs, such as the Baytrail SoCs.

      • intel-quark, which is a BSP optimized for the Intel Galileo gen1 & gen2 development boards.

    When you set up a layer for a new BSP, you should follow a standard layout. This layout is described in the "Example Filesystem Layout" section. In the standard layout, notice the suggested structure for recipes and configuration information. You can see the standard layout for a BSP by examining any supported BSP found in the meta-intel layer inside the Source Directory.

  4. Make Configuration Changes to Your New BSP Layer: The standard BSP layer structure organizes the files you need to edit in conf and several recipes-* directories within the BSP layer. Configuration changes identify where your new layer is on the local system and identifies the kernel you are going to use. When you run the bitbake-layers script, you are able to interactively configure many things for the BSP (e.g. keyboard, touchscreen, and so forth).

  5. Make Recipe Changes to Your New BSP Layer: Recipe changes include altering recipes (*.bb files), removing recipes you do not use, and adding new recipes or append files (.bbappend) that support your hardware.

  6. Prepare for the Build: Once you have made all the changes to your BSP layer, there remains a few things you need to do for the OpenEmbedded build system in order for it to create your image. You need to get the build environment ready by sourcing an environment setup script (i.e. oe-init-build-env) and you need to be sure two key configuration files are configured appropriately: the conf/local.conf and the conf/bblayers.conf file. You must make the OpenEmbedded build system aware of your new layer. See the "Enabling Your Layer" section in the Yocto Project Development Tasks Manual for information on how to let the build system know about your new layer.

  7. Build the Image: The OpenEmbedded build system uses the BitBake tool to build images based on the type of image you want to create. You can find more information about BitBake in the BitBake User Manual.

    The build process supports several types of images to satisfy different needs. See the "Images" chapter in the Yocto Project Reference Manual for information on supported images.