=== Fractional Lmul example This appendix presents a non-normative example to help explain where compilers can make good use of the fractional LMUL feature. Consider the following (admittedly contrived) loop written in C: ---- void add_ref(long N, signed char *restrict c_c, signed char *restrict c_a, signed char *restrict c_b, long *restrict l_c, long *restrict l_a, long *restrict l_b, long *restrict l_d, long *restrict l_e, long *restrict l_f, long *restrict l_g, long *restrict l_h, long *restrict l_i, long *restrict l_j, long *restrict l_k, long *restrict l_l, long *restrict l_m) { long i; for (i = 0; i < N; i++) { c_c[i] = c_a[i] + c_b[i]; // Note this 'char' addition that creates a mixed type situation l_c[i] = l_a[i] + l_b[i]; l_f[i] = l_d[i] + l_e[i]; l_i[i] = l_g[i] + l_h[i]; l_l[i] = l_k[i] + l_j[i]; l_m[i] += l_m[i] + l_c[i] + l_f[i] + l_i[i] + l_l[i]; } } ---- The example loop has a high register pressure due to the many input variables and temporaries required. The compiler realizes there are two datatypes within the loop: an 8-bit 'char' and a 64-bit 'long *'. Without fractional LMUL, the compiler would be forced to use LMUL=1 for the 8-bit computation and LMUL=8 for the 64-bit computation(s), to have equal number of elements on all computations within the same loop iteration. Under LMUL=8, only 4 registers are available to the register allocator. Given the large number of 64-bit variables and temporaries required in this loop, the compiler ends up generating a lot of spill code. The code below demonstrates this effect: ---- .LBB0_4: # %vector.body # =>This Inner Loop Header: Depth=1 add s9, a2, s6 vsetvli s1, zero, e8,m1,ta,mu vle8.v v25, (s9) add s1, a3, s6 vle8.v v26, (s1) vadd.vv v25, v26, v25 add s1, a1, s6 vse8.v v25, (s1) add s9, a5, s10 vsetvli s1, zero, e64,m8,ta,mu vle64.v v8, (s9) add s1, a6, s10 vle64.v v16, (s1) add s1, a7, s10 vle64.v v24, (s1) add s1, s3, s10 vle64.v v0, (s1) sd a0, -112(s0) ld a0, -128(s0) vs8r.v v0, (a0) # Spill LMUL=8 add s9, t6, s10 add s11, t5, s10 add ra, t2, s10 add s1, t3, s10 vle64.v v0, (s9) ld s9, -136(s0) vs8r.v v0, (s9) # Spill LMUL=8 vle64.v v0, (s11) ld s9, -144(s0) vs8r.v v0, (s9) # Spill LMUL=8 vle64.v v0, (ra) ld s9, -160(s0) vs8r.v v0, (s9) # Spill LMUL=8 vle64.v v0, (s1) ld s1, -152(s0) vs8r.v v0, (s1) # Spill LMUL=8 vadd.vv v16, v16, v8 ld s1, -128(s0) vl8r.v v8, (s1) # Reload LMUL=8 vadd.vv v8, v8, v24 ld s1, -136(s0) vl8r.v v24, (s1) # Reload LMUL=8 ld s1, -144(s0) vl8r.v v0, (s1) # Reload LMUL=8 vadd.vv v24, v0, v24 ld s1, -128(s0) vs8r.v v24, (s1) # Spill LMUL=8 ld s1, -152(s0) vl8r.v v0, (s1) # Reload LMUL=8 ld s1, -160(s0) vl8r.v v24, (s1) # Reload LMUL=8 vadd.vv v0, v0, v24 add s1, a4, s10 vse64.v v16, (s1) add s1, s2, s10 vse64.v v8, (s1) vadd.vv v8, v8, v16 add s1, t4, s10 ld s9, -128(s0) vl8r.v v16, (s9) # Reload LMUL=8 vse64.v v16, (s1) add s9, t0, s10 vadd.vv v8, v8, v16 vle64.v v16, (s9) add s1, t1, s10 vse64.v v0, (s1) vadd.vv v8, v8, v0 vsll.vi v16, v16, 1 vadd.vv v8, v8, v16 vse64.v v8, (s9) add s6, s6, s7 add s10, s10, s8 bne s6, s4, .LBB0_4 ---- If instead of using LMUL=1 for the 8-bit computation, the compiler is allowed to use a fractional LMUL=1/2, then the 64-bit computations can be performed using LMUL=4 (note that the same ratio of 64-bit elements and 8-bit elements is preserved as in the previous example). Now the compiler has 8 available registers to perform register allocation, resulting in no spill code, as shown in the loop below: ---- .LBB0_4: # %vector.body # =>This Inner Loop Header: Depth=1 add s9, a2, s6 vsetvli s1, zero, e8,mf2,ta,mu // LMUL=1/2 ! vle8.v v25, (s9) add s1, a3, s6 vle8.v v26, (s1) vadd.vv v25, v26, v25 add s1, a1, s6 vse8.v v25, (s1) add s9, a5, s10 vsetvli s1, zero, e64,m4,ta,mu // LMUL=4 vle64.v v28, (s9) add s1, a6, s10 vle64.v v8, (s1) vadd.vv v28, v8, v28 add s1, a7, s10 vle64.v v8, (s1) add s1, s3, s10 vle64.v v12, (s1) add s1, t6, s10 vle64.v v16, (s1) add s1, t5, s10 vle64.v v20, (s1) add s1, a4, s10 vse64.v v28, (s1) vadd.vv v8, v12, v8 vadd.vv v12, v20, v16 add s1, t2, s10 vle64.v v16, (s1) add s1, t3, s10 vle64.v v20, (s1) add s1, s2, s10 vse64.v v8, (s1) add s9, t4, s10 vadd.vv v16, v20, v16 add s11, t0, s10 vle64.v v20, (s11) vse64.v v12, (s9) add s1, t1, s10 vse64.v v16, (s1) vsll.vi v20, v20, 1 vadd.vv v28, v8, v28 vadd.vv v28, v28, v12 vadd.vv v28, v28, v16 vadd.vv v28, v28, v20 vse64.v v28, (s11) add s6, s6, s7 add s10, s10, s8 bne s6, s4, .LBB0_4 ----