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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">

<html lang="en">

<head>
  <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
  <title>LCOV - skiboot.info - core/buddy.c</title>
  <link rel="stylesheet" type="text/css" href="../gcov.css">
</head>

<body>

  <table width="100%" border=0 cellspacing=0 cellpadding=0>
    <tr><td class="title">LCOV - code coverage report</td></tr>
    <tr><td class="ruler"><img src="../glass.png" width=3 height=3 alt=""></td></tr>

    <tr>
      <td width="100%">
        <table cellpadding=1 border=0 width="100%">
          <tr>
            <td width="10%" class="headerItem">Current view:</td>
            <td width="35%" class="headerValue"><a href="../index.html">top level</a> - <a href="index.html">core</a> - buddy.c<span style="font-size: 80%;"> (source / <a href="buddy.c.func-sort-c.html">functions</a>)</span></td>
            <td width="5%"></td>
            <td width="15%"></td>
            <td width="10%" class="headerCovTableHead">Hit</td>
            <td width="10%" class="headerCovTableHead">Total</td>
            <td width="15%" class="headerCovTableHead">Coverage</td>
          </tr>
          <tr>
            <td class="headerItem">Test:</td>
            <td class="headerValue">skiboot.info</td>
            <td></td>
            <td class="headerItem">Lines:</td>
            <td class="headerCovTableEntry">95</td>
            <td class="headerCovTableEntry">96</td>
            <td class="headerCovTableEntryHi">99.0 %</td>
          </tr>
          <tr>
            <td class="headerItem">Date:</td>
            <td class="headerValue">2023-02-27 20:17:50</td>
            <td></td>
            <td class="headerItem">Functions:</td>
            <td class="headerCovTableEntry">12</td>
            <td class="headerCovTableEntry">12</td>
            <td class="headerCovTableEntryHi">100.0 %</td>
          </tr>
          <tr>
            <td></td>
            <td></td>
            <td></td>
            <td class="headerItem">Branches:</td>
            <td class="headerCovTableEntry">0</td>
            <td class="headerCovTableEntry">0</td>
            <td class="headerCovTableEntryHi">-</td>
          </tr>
          <tr><td><img src="../glass.png" width=3 height=3 alt=""></td></tr>
        </table>
      </td>
    </tr>

    <tr><td class="ruler"><img src="../glass.png" width=3 height=3 alt=""></td></tr>
  </table>

  <table cellpadding=0 cellspacing=0 border=0>
    <tr>
      <td><br></td>
    </tr>
    <tr>
      <td>
<pre class="sourceHeading">           Branch data     Line data    Source code</pre>
<pre class="source">
<a name="1"><span class="lineNum">       1 </span>                :            : // SPDX-License-Identifier: Apache-2.0 OR GPL-2.0-or-later</a>
<a name="2"><span class="lineNum">       2 </span>                :            : /* Copyright 2016-2017 IBM Corp. */</a>
<a name="3"><span class="lineNum">       3 </span>                :            : </a>
<a name="4"><span class="lineNum">       4 </span>                :            : #include &lt;assert.h&gt;</a>
<a name="5"><span class="lineNum">       5 </span>                :            : #include &lt;stdlib.h&gt;</a>
<a name="6"><span class="lineNum">       6 </span>                :            : #include &lt;string.h&gt;</a>
<a name="7"><span class="lineNum">       7 </span>                :            : #include &lt;stdio.h&gt;</a>
<a name="8"><span class="lineNum">       8 </span>                :            : </a>
<a name="9"><span class="lineNum">       9 </span>                :            : #include &quot;buddy.h&quot;</a>
<a name="10"><span class="lineNum">      10 </span>                :            : </a>
<a name="11"><span class="lineNum">      11 </span>                :            : #define BUDDY_DEBUG</a>
<a name="12"><span class="lineNum">      12 </span>                :            : #undef  BUDDY_VERBOSE</a>
<a name="13"><span class="lineNum">      13 </span>                :            : </a>
<a name="14"><span class="lineNum">      14 </span>                :            : #ifdef BUDDY_VERBOSE</a>
<a name="15"><span class="lineNum">      15 </span>                :            : #define BUDDY_NOISE(fmt...)     printf(fmt)</a>
<a name="16"><span class="lineNum">      16 </span>                :            : #else</a>
<a name="17"><span class="lineNum">      17 </span>                :            : #define BUDDY_NOISE(fmt...)     do { } while(0)</a>
<a name="18"><span class="lineNum">      18 </span>                :            : #endif</a>
<a name="19"><span class="lineNum">      19 </span>                :            : </a>
<a name="20"><span class="lineNum">      20 </span>                :<span class="lineCov">        632 : static inline unsigned int buddy_map_size(struct buddy *b)</span></a>
<a name="21"><span class="lineNum">      21 </span>                :            : {</a>
<a name="22"><span class="lineNum">      22 </span>                :<span class="lineCov">        632 :         return 1u &lt;&lt; (b-&gt;max_order + 1);</span></a>
<a name="23"><span class="lineNum">      23 </span>                :            : }</a>
<a name="24"><span class="lineNum">      24 </span>                :            : </a>
<a name="25"><span class="lineNum">      25 </span>                :<span class="lineCov">         33 : static inline unsigned int buddy_order_start(struct buddy *b,</span></a>
<a name="26"><span class="lineNum">      26 </span>                :            :                                              unsigned int order)</a>
<a name="27"><span class="lineNum">      27 </span>                :            : {</a>
<a name="28"><span class="lineNum">      28 </span>                :<span class="lineCov">         33 :         unsigned int level = b-&gt;max_order - order;</span></a>
<a name="29"><span class="lineNum">      29 </span>                :            : </a>
<a name="30"><span class="lineNum">      30 </span>                :            :         /* Starting bit of index for order */</a>
<a name="31"><span class="lineNum">      31 </span>                :<span class="lineCov">         33 :         return 1u &lt;&lt; level;</span></a>
<a name="32"><span class="lineNum">      32 </span>                :            : }</a>
<a name="33"><span class="lineNum">      33 </span>                :            : </a>
<a name="34"><span class="lineNum">      34 </span>                :<span class="lineCov">         15 : static inline unsigned int buddy_index_to_node(struct buddy *b,</span></a>
<a name="35"><span class="lineNum">      35 </span>                :            :                                                unsigned int index,</a>
<a name="36"><span class="lineNum">      36 </span>                :            :                                                unsigned int order)</a>
<a name="37"><span class="lineNum">      37 </span>                :            : {</a>
<a name="38"><span class="lineNum">      38 </span>                :            :         /* Ensure the index is a multiple of the order */</a>
<a name="39"><span class="lineNum">      39 </span>                :<span class="lineCov">         15 :         assert((index &amp; ((1u &lt;&lt; order) - 1)) == 0);</span></a>
<a name="40"><span class="lineNum">      40 </span>                :            : </a>
<a name="41"><span class="lineNum">      41 </span>                :<span class="lineCov">         15 :         return buddy_order_start(b, order) + (index &gt;&gt; order);</span></a>
<a name="42"><span class="lineNum">      42 </span>                :            : }</a>
<a name="43"><span class="lineNum">      43 </span>                :            : </a>
<a name="44"><span class="lineNum">      44 </span>                :<span class="lineCov">          9 : static inline unsigned int buddy_node_to_index(struct buddy *b,</span></a>
<a name="45"><span class="lineNum">      45 </span>                :            :                                                unsigned int node,</a>
<a name="46"><span class="lineNum">      46 </span>                :            :                                                unsigned int order)</a>
<a name="47"><span class="lineNum">      47 </span>                :            : {</a>
<a name="48"><span class="lineNum">      48 </span>                :<span class="lineCov">          9 :         unsigned int start = buddy_order_start(b, order);</span></a>
<a name="49"><span class="lineNum">      49 </span>                :            : </a>
<a name="50"><span class="lineNum">      50 </span>                :<span class="lineCov">          9 :         return (node - start) &lt;&lt; order;</span></a>
<a name="51"><span class="lineNum">      51 </span>                :            : }</a>
<a name="52"><span class="lineNum">      52 </span>                :            : </a>
<a name="53"><span class="lineNum">      53 </span>                :            : #ifdef BUDDY_DEBUG</a>
<a name="54"><span class="lineNum">      54 </span>                :<span class="lineCov">       1592 : static void buddy_check_alloc(struct buddy *b, unsigned int node)</span></a>
<a name="55"><span class="lineNum">      55 </span>                :            : {</a>
<a name="56"><span class="lineNum">      56 </span>                :<span class="lineCov">       1592 :         assert(bitmap_tst_bit(b-&gt;map, node));</span></a>
<a name="57"><span class="lineNum">      57 </span>                :<span class="lineCov">       1592 : }</span></a>
<a name="58"><span class="lineNum">      58 </span>                :            : </a>
<a name="59"><span class="lineNum">      59 </span>                :<span class="lineCov">         23 : static void buddy_check_alloc_down(struct buddy *b, unsigned int node)</span></a>
<a name="60"><span class="lineNum">      60 </span>                :            : {</a>
<a name="61"><span class="lineNum">      61 </span>                :<span class="lineCov">         23 :         unsigned int i, count = 1;</span></a>
<a name="62"><span class="lineNum">      62 </span>                :            : </a>
<a name="63"><span class="lineNum">      63 </span>                :<span class="lineCov">        121 :         while (node &lt; buddy_map_size(b)) {</span></a>
<a name="64"><span class="lineNum">      64 </span>                :<span class="lineCov">       1675 :                 for (i = 0; i &lt; count; i++)</span></a>
<a name="65"><span class="lineNum">      65 </span>                :<span class="lineCov">       1577 :                         buddy_check_alloc(b, node + i);</span></a>
<a name="66"><span class="lineNum">      66 </span>                :            : </a>
<a name="67"><span class="lineNum">      67 </span>                :            :                 /* Down one level */</a>
<a name="68"><span class="lineNum">      68 </span>                :<span class="lineCov">         98 :                 node &lt;&lt;= 1;</span></a>
<a name="69"><span class="lineNum">      69 </span>                :<span class="lineCov">         98 :                 count &lt;&lt;= 1;</span></a>
<a name="70"><span class="lineNum">      70 </span>                :            :         }</a>
<a name="71"><span class="lineNum">      71 </span>                :<span class="lineCov">         23 : }</span></a>
<a name="72"><span class="lineNum">      72 </span>                :            : #else</a>
<a name="73"><span class="lineNum">      73 </span>                :            : static inline void buddy_check_alloc(struct buddy *b __unused, unsigned int node __unused) {}</a>
<a name="74"><span class="lineNum">      74 </span>                :            : static inline void buddy_check_alloc_down(struct buddy *b __unused, unsigned int node __unused) {}</a>
<a name="75"><span class="lineNum">      75 </span>                :            : #endif</a>
<a name="76"><span class="lineNum">      76 </span>                :            : </a>
<a name="77"><span class="lineNum">      77 </span>                :<span class="lineCov">         10 : int buddy_alloc(struct buddy *b, unsigned int order)</span></a>
<a name="78"><span class="lineNum">      78 </span>                :            : {</a>
<a name="79"><span class="lineNum">      79 </span>                :            :         unsigned int o;</a>
<a name="80"><span class="lineNum">      80 </span>                :            :         int node, index;</a>
<a name="81"><span class="lineNum">      81 </span>                :            : </a>
<a name="82"><span class="lineNum">      82 </span>                :            :         BUDDY_NOISE(&quot;buddy_alloc(%d)\n&quot;, order);</a>
<a name="83"><span class="lineNum">      83 </span>                :            :         /*</a>
<a name="84"><span class="lineNum">      84 </span>                :            :          * Find the first order up the tree from our requested order that</a>
<a name="85"><span class="lineNum">      85 </span>                :            :          * has at least one free node.</a>
<a name="86"><span class="lineNum">      86 </span>                :            :          */</a>
<a name="87"><span class="lineNum">      87 </span>                :<span class="lineCov">         16 :         for (o = order; o &lt;= b-&gt;max_order; o++) {</span></a>
<a name="88"><span class="lineNum">      88 </span>                :<span class="lineCov">         15 :                 if (b-&gt;freecounts[o] &gt; 0)</span></a>
<a name="89"><span class="lineNum">      89 </span>                :<span class="lineCov">          9 :                         break;</span></a>
<a name="90"><span class="lineNum">      90 </span>                :            :         }</a>
<a name="91"><span class="lineNum">      91 </span>                :            : </a>
<a name="92"><span class="lineNum">      92 </span>                :            :         /* Nothing found ? fail */</a>
<a name="93"><span class="lineNum">      93 </span>                :<span class="lineCov">         10 :         if (o &gt; b-&gt;max_order) {</span></a>
<a name="94"><span class="lineNum">      94 </span>                :            :                 BUDDY_NOISE(&quot;  no free nodes !\n&quot;);</a>
<a name="95"><span class="lineNum">      95 </span>                :<span class="lineCov">          1 :                 return -1;</span></a>
<a name="96"><span class="lineNum">      96 </span>                :            :         }</a>
<a name="97"><span class="lineNum">      97 </span>                :            : </a>
<a name="98"><span class="lineNum">      98 </span>                :            :         BUDDY_NOISE(&quot;  %d free node(s) at order %d, bits %d(%d)\n&quot;,</a>
<a name="99"><span class="lineNum">      99 </span>                :            :                     b-&gt;freecounts[o], o,</a>
<a name="100"><span class="lineNum">     100 </span>                :            :                     buddy_order_start(b, o),</a>
<a name="101"><span class="lineNum">     101 </span>                :            :                     1u &lt;&lt; (b-&gt;max_order - o));</a>
<a name="102"><span class="lineNum">     102 </span>                :            : </a>
<a name="103"><span class="lineNum">     103 </span>                :            :         /* Now find a free node */</a>
<a name="104"><span class="lineNum">     104 </span>                :<span class="lineCov">          9 :         node = bitmap_find_zero_bit(b-&gt;map, buddy_order_start(b, o),</span></a>
<a name="105"><span class="lineNum">     105 </span>                :<span class="lineCov">          9 :                                     1u &lt;&lt; (b-&gt;max_order - o));</span></a>
<a name="106"><span class="lineNum">     106 </span>                :            : </a>
<a name="107"><span class="lineNum">     107 </span>                :            :         /* There should always be one */</a>
<a name="108"><span class="lineNum">     108 </span>                :<span class="lineCov">          9 :         assert(node &gt;= 0);</span></a>
<a name="109"><span class="lineNum">     109 </span>                :            : </a>
<a name="110"><span class="lineNum">     110 </span>                :            :         /* Mark it allocated and decrease free count */</a>
<a name="111"><span class="lineNum">     111 </span>                :<span class="lineCov">          9 :         bitmap_set_bit(b-&gt;map, node);</span></a>
<a name="112"><span class="lineNum">     112 </span>                :<span class="lineCov">          9 :         b-&gt;freecounts[o]--;</span></a>
<a name="113"><span class="lineNum">     113 </span>                :            : </a>
<a name="114"><span class="lineNum">     114 </span>                :            :         /* We know that node was free which means all its children must have</a>
<a name="115"><span class="lineNum">     115 </span>                :            :          * been marked &quot;allocated&quot;. Double check.</a>
<a name="116"><span class="lineNum">     116 </span>                :            :          */</a>
<a name="117"><span class="lineNum">     117 </span>                :<span class="lineCov">          9 :         buddy_check_alloc_down(b, node);</span></a>
<a name="118"><span class="lineNum">     118 </span>                :            : </a>
<a name="119"><span class="lineNum">     119 </span>                :            :         /* We have a node, we've marked it allocated, now we need to go down</a>
<a name="120"><span class="lineNum">     120 </span>                :            :          * the tree until we reach &quot;order&quot; which is the order we need. For</a>
<a name="121"><span class="lineNum">     121 </span>                :            :          * each level along the way, we mark the buddy free and leave the</a>
<a name="122"><span class="lineNum">     122 </span>                :            :          * first child allocated.</a>
<a name="123"><span class="lineNum">     123 </span>                :            :          */</a>
<a name="124"><span class="lineNum">     124 </span>                :<span class="lineCov">         14 :         while (o &gt; order) {</span></a>
<a name="125"><span class="lineNum">     125 </span>                :            :                 /* Next level down */</a>
<a name="126"><span class="lineNum">     126 </span>                :<span class="lineCov">          5 :                 o--;</span></a>
<a name="127"><span class="lineNum">     127 </span>                :<span class="lineCov">          5 :                 node &lt;&lt;= 1;</span></a>
<a name="128"><span class="lineNum">     128 </span>                :            : </a>
<a name="129"><span class="lineNum">     129 </span>                :            :                 BUDDY_NOISE(&quot;  order %d, using %d marking %d free\n&quot;,</a>
<a name="130"><span class="lineNum">     130 </span>                :            :                             o, node, node ^ 1);</a>
<a name="131"><span class="lineNum">     131 </span>                :<span class="lineCov">          5 :                 bitmap_clr_bit(b-&gt;map, node ^ 1);</span></a>
<a name="132"><span class="lineNum">     132 </span>                :<span class="lineCov">          5 :                 b-&gt;freecounts[o]++;</span></a>
<a name="133"><span class="lineNum">     133 </span>                :<span class="lineCov">          5 :                 assert(bitmap_tst_bit(b-&gt;map, node));</span></a>
<a name="134"><span class="lineNum">     134 </span>                :            :         }</a>
<a name="135"><span class="lineNum">     135 </span>                :            : </a>
<a name="136"><span class="lineNum">     136 </span>                :<span class="lineCov">          9 :         index = buddy_node_to_index(b, node, order);</span></a>
<a name="137"><span class="lineNum">     137 </span>                :            : </a>
<a name="138"><span class="lineNum">     138 </span>                :            :         BUDDY_NOISE(&quot;  result is index %d (node %d)\n&quot;, index, node);</a>
<a name="139"><span class="lineNum">     139 </span>                :            : </a>
<a name="140"><span class="lineNum">     140 </span>                :            :         /* We have a node, convert it to an element number */</a>
<a name="141"><span class="lineNum">     141 </span>                :<span class="lineCov">          9 :         return index;</span></a>
<a name="142"><span class="lineNum">     142 </span>                :            : }</a>
<a name="143"><span class="lineNum">     143 </span>                :            : </a>
<a name="144"><span class="lineNum">     144 </span>                :<span class="lineCov">          3 : bool buddy_reserve(struct buddy *b, unsigned int index, unsigned int order)</span></a>
<a name="145"><span class="lineNum">     145 </span>                :            : {</a>
<a name="146"><span class="lineNum">     146 </span>                :            :         unsigned int node, freenode, o;</a>
<a name="147"><span class="lineNum">     147 </span>                :            : </a>
<a name="148"><span class="lineNum">     148 </span>                :<span class="lineCov">          3 :         assert(index &lt; (1u &lt;&lt; b-&gt;max_order));</span></a>
<a name="149"><span class="lineNum">     149 </span>                :            : </a>
<a name="150"><span class="lineNum">     150 </span>                :            :         BUDDY_NOISE(&quot;buddy_reserve(%d,%d)\n&quot;, index, order);</a>
<a name="151"><span class="lineNum">     151 </span>                :            : </a>
<a name="152"><span class="lineNum">     152 </span>                :            :         /* Get bit number for node */</a>
<a name="153"><span class="lineNum">     153 </span>                :<span class="lineCov">          3 :         node = buddy_index_to_node(b, index, order);</span></a>
<a name="154"><span class="lineNum">     154 </span>                :            : </a>
<a name="155"><span class="lineNum">     155 </span>                :            :         BUDDY_NOISE(&quot;  node=%d\n&quot;, node);</a>
<a name="156"><span class="lineNum">     156 </span>                :            : </a>
<a name="157"><span class="lineNum">     157 </span>                :            :         /* Find something free */</a>
<a name="158"><span class="lineNum">     158 </span>                :<span class="lineCov">         18 :         for (freenode = node, o = order; freenode &gt; 0; freenode &gt;&gt;= 1, o++)</span></a>
<a name="159"><span class="lineNum">     159 </span>                :<span class="lineCov">         17 :                 if (!bitmap_tst_bit(b-&gt;map, freenode))</span></a>
<a name="160"><span class="lineNum">     160 </span>                :<span class="lineCov">          2 :                         break;</span></a>
<a name="161"><span class="lineNum">     161 </span>                :            : </a>
<a name="162"><span class="lineNum">     162 </span>                :            :         BUDDY_NOISE(&quot;  freenode=%d order %d\n&quot;, freenode, o);</a>
<a name="163"><span class="lineNum">     163 </span>                :            : </a>
<a name="164"><span class="lineNum">     164 </span>                :            :         /* Nothing free, error out */</a>
<a name="165"><span class="lineNum">     165 </span>                :<span class="lineCov">          3 :         if (!freenode)</span></a>
<a name="166"><span class="lineNum">     166 </span>                :<span class="lineCov">          1 :                 return false;</span></a>
<a name="167"><span class="lineNum">     167 </span>                :            : </a>
<a name="168"><span class="lineNum">     168 </span>                :            :         /* We sit on a free node, mark it busy */</a>
<a name="169"><span class="lineNum">     169 </span>                :<span class="lineCov">          2 :         bitmap_set_bit(b-&gt;map, freenode);</span></a>
<a name="170"><span class="lineNum">     170 </span>                :<span class="lineCov">          2 :         assert(b-&gt;freecounts[o]);</span></a>
<a name="171"><span class="lineNum">     171 </span>                :<span class="lineCov">          2 :         b-&gt;freecounts[o]--;</span></a>
<a name="172"><span class="lineNum">     172 </span>                :            : </a>
<a name="173"><span class="lineNum">     173 </span>                :            :         /* We know that node was free which means all its children must have</a>
<a name="174"><span class="lineNum">     174 </span>                :            :          * been marked &quot;allocated&quot;. Double check.</a>
<a name="175"><span class="lineNum">     175 </span>                :            :          */</a>
<a name="176"><span class="lineNum">     176 </span>                :<span class="lineCov">          2 :         buddy_check_alloc_down(b, freenode);</span></a>
<a name="177"><span class="lineNum">     177 </span>                :            : </a>
<a name="178"><span class="lineNum">     178 </span>                :            :         /* Reverse-walk the path and break down nodes */</a>
<a name="179"><span class="lineNum">     179 </span>                :<span class="lineCov">         12 :         while (o &gt; order) {</span></a>
<a name="180"><span class="lineNum">     180 </span>                :            :                 /* Next level down */</a>
<a name="181"><span class="lineNum">     181 </span>                :<span class="lineCov">         10 :                 o--;</span></a>
<a name="182"><span class="lineNum">     182 </span>                :<span class="lineCov">         10 :                 freenode &lt;&lt;= 1;</span></a>
<a name="183"><span class="lineNum">     183 </span>                :            : </a>
<a name="184"><span class="lineNum">     184 </span>                :            :                 /* Find the right one on the path to node */</a>
<a name="185"><span class="lineNum">     185 </span>                :<span class="lineCov">         10 :                 if (node &amp; (1u &lt;&lt; (o - order)))</span></a>
<a name="186"><span class="lineNum">     186 </span>                :<span class="lineCov">          7 :                     freenode++;</span></a>
<a name="187"><span class="lineNum">     187 </span>                :            : </a>
<a name="188"><span class="lineNum">     188 </span>                :            :                 BUDDY_NOISE(&quot;  order %d, using %d marking %d free\n&quot;,</a>
<a name="189"><span class="lineNum">     189 </span>                :            :                             o, freenode, freenode ^ 1);</a>
<a name="190"><span class="lineNum">     190 </span>                :<span class="lineCov">         10 :                 bitmap_clr_bit(b-&gt;map, freenode ^ 1);</span></a>
<a name="191"><span class="lineNum">     191 </span>                :<span class="lineCov">         10 :                 b-&gt;freecounts[o]++;</span></a>
<a name="192"><span class="lineNum">     192 </span>                :<span class="lineCov">         10 :                 assert(bitmap_tst_bit(b-&gt;map, node));</span></a>
<a name="193"><span class="lineNum">     193 </span>                :            :         }</a>
<a name="194"><span class="lineNum">     194 </span>                :<span class="lineCov">          2 :         assert(node == freenode);</span></a>
<a name="195"><span class="lineNum">     195 </span>                :            : </a>
<a name="196"><span class="lineNum">     196 </span>                :<span class="lineCov">          2 :         return true;</span></a>
<a name="197"><span class="lineNum">     197 </span>                :            : }</a>
<a name="198"><span class="lineNum">     198 </span>                :            : </a>
<a name="199"><span class="lineNum">     199 </span>                :<span class="lineCov">         12 : void buddy_free(struct buddy *b, unsigned int index, unsigned int order)</span></a>
<a name="200"><span class="lineNum">     200 </span>                :            : {</a>
<a name="201"><span class="lineNum">     201 </span>                :            :         unsigned int node;</a>
<a name="202"><span class="lineNum">     202 </span>                :            : </a>
<a name="203"><span class="lineNum">     203 </span>                :<span class="lineCov">         12 :         assert(index &lt; (1u &lt;&lt; b-&gt;max_order));</span></a>
<a name="204"><span class="lineNum">     204 </span>                :            : </a>
<a name="205"><span class="lineNum">     205 </span>                :            :         BUDDY_NOISE(&quot;buddy_free(%d,%d)\n&quot;, index, order);</a>
<a name="206"><span class="lineNum">     206 </span>                :            : </a>
<a name="207"><span class="lineNum">     207 </span>                :            :         /* Get bit number for node */</a>
<a name="208"><span class="lineNum">     208 </span>                :<span class="lineCov">         12 :         node = buddy_index_to_node(b, index, order);</span></a>
<a name="209"><span class="lineNum">     209 </span>                :            : </a>
<a name="210"><span class="lineNum">     210 </span>                :            :         BUDDY_NOISE(&quot;  node=%d\n&quot;, node);</a>
<a name="211"><span class="lineNum">     211 </span>                :            : </a>
<a name="212"><span class="lineNum">     212 </span>                :            :         /* We assume that anything freed was fully allocated, ie,</a>
<a name="213"><span class="lineNum">     213 </span>                :            :          * there is no child node of that allocation index/order</a>
<a name="214"><span class="lineNum">     214 </span>                :            :          * that is already free.</a>
<a name="215"><span class="lineNum">     215 </span>                :            :          *</a>
<a name="216"><span class="lineNum">     216 </span>                :            :          * BUDDY_DEBUG will verify it at the cost of performances</a>
<a name="217"><span class="lineNum">     217 </span>                :            :          */</a>
<a name="218"><span class="lineNum">     218 </span>                :<span class="lineCov">         12 :         buddy_check_alloc_down(b, node);</span></a>
<a name="219"><span class="lineNum">     219 </span>                :            : </a>
<a name="220"><span class="lineNum">     220 </span>                :            :         /* Propagate if buddy is free */</a>
<a name="221"><span class="lineNum">     221 </span>                :<span class="lineCov">         27 :         while (order &lt; b-&gt;max_order &amp;&amp; !bitmap_tst_bit(b-&gt;map, node ^ 1)) {</span></a>
<a name="222"><span class="lineNum">     222 </span>                :            :                 BUDDY_NOISE(&quot;  order %d node %d buddy %d free, propagating\n&quot;,</a>
<a name="223"><span class="lineNum">     223 </span>                :            :                             order, node, node ^ 1);</a>
<a name="224"><span class="lineNum">     224 </span>                :            : </a>
<a name="225"><span class="lineNum">     225 </span>                :            :                 /* Mark buddy busy (we are already marked busy) */</a>
<a name="226"><span class="lineNum">     226 </span>                :<span class="lineCov">         15 :                 bitmap_set_bit(b-&gt;map, node ^ 1);</span></a>
<a name="227"><span class="lineNum">     227 </span>                :            : </a>
<a name="228"><span class="lineNum">     228 </span>                :            :                 /* Reduce free count */</a>
<a name="229"><span class="lineNum">     229 </span>                :<span class="lineCov">         15 :                 assert(b-&gt;freecounts[order] &gt; 0);</span></a>
<a name="230"><span class="lineNum">     230 </span>                :<span class="lineCov">         15 :                 b-&gt;freecounts[order]--;</span></a>
<a name="231"><span class="lineNum">     231 </span>                :            : </a>
<a name="232"><span class="lineNum">     232 </span>                :            :                 /* Get parent */</a>
<a name="233"><span class="lineNum">     233 </span>                :<span class="lineCov">         15 :                 node &gt;&gt;= 1;</span></a>
<a name="234"><span class="lineNum">     234 </span>                :<span class="lineCov">         15 :                 order++;</span></a>
<a name="235"><span class="lineNum">     235 </span>                :            : </a>
<a name="236"><span class="lineNum">     236 </span>                :            :                 /* It must be busy already ! */</a>
<a name="237"><span class="lineNum">     237 </span>                :<span class="lineCov">         15 :                 buddy_check_alloc(b, node);</span></a>
<a name="238"><span class="lineNum">     238 </span>                :            : </a>
<a name="239"><span class="lineNum">     239 </span>                :            :                 BUDDY_NOISE(&quot;  testing order %d node %d\n&quot;, order, node ^ 1);</a>
<a name="240"><span class="lineNum">     240 </span>                :            :         }</a>
<a name="241"><span class="lineNum">     241 </span>                :            : </a>
<a name="242"><span class="lineNum">     242 </span>                :            :         /* No more coalescing, mark it free */</a>
<a name="243"><span class="lineNum">     243 </span>                :<span class="lineCov">         12 :         bitmap_clr_bit(b-&gt;map, node);</span></a>
<a name="244"><span class="lineNum">     244 </span>                :            : </a>
<a name="245"><span class="lineNum">     245 </span>                :            :         /* Increase the freelist count for that level */</a>
<a name="246"><span class="lineNum">     246 </span>                :<span class="lineCov">         12 :         b-&gt;freecounts[order]++;</span></a>
<a name="247"><span class="lineNum">     247 </span>                :            : </a>
<a name="248"><span class="lineNum">     248 </span>                :            :         BUDDY_NOISE(&quot;  free count at order %d is %d\n&quot;,</a>
<a name="249"><span class="lineNum">     249 </span>                :            :                     order, b-&gt;freecounts[order]);</a>
<a name="250"><span class="lineNum">     250 </span>                :<span class="lineCov">         12 : }</span></a>
<a name="251"><span class="lineNum">     251 </span>                :            : </a>
<a name="252"><span class="lineNum">     252 </span>                :<span class="lineCov">          1 : void buddy_reset(struct buddy *b)</span></a>
<a name="253"><span class="lineNum">     253 </span>                :            : {</a>
<a name="254"><span class="lineNum">     254 </span>                :<span class="lineCov">          1 :         unsigned int bsize = BITMAP_BYTES(1u &lt;&lt; (b-&gt;max_order + 1));</span></a>
<a name="255"><span class="lineNum">     255 </span>                :            : </a>
<a name="256"><span class="lineNum">     256 </span>                :            :         BUDDY_NOISE(&quot;buddy_reset()\n&quot;);</a>
<a name="257"><span class="lineNum">     257 </span>                :            :         /* We fill the bitmap with 1's to make it completely &quot;busy&quot; */</a>
<a name="258"><span class="lineNum">     258 </span>                :<span class="lineCov">          1 :         memset(b-&gt;map, 0xff, bsize);</span></a>
<a name="259"><span class="lineNum">     259 </span>                :<span class="lineCov">          1 :         memset(b-&gt;freecounts, 0, sizeof(b-&gt;freecounts));</span></a>
<a name="260"><span class="lineNum">     260 </span>                :            : </a>
<a name="261"><span class="lineNum">     261 </span>                :            :         /* We mark the root of the tree free, this is entry 1 as entry 0</a>
<a name="262"><span class="lineNum">     262 </span>                :            :          * is unused.</a>
<a name="263"><span class="lineNum">     263 </span>                :            :          */</a>
<a name="264"><span class="lineNum">     264 </span>                :<span class="lineCov">          1 :         buddy_free(b, 0, b-&gt;max_order);</span></a>
<a name="265"><span class="lineNum">     265 </span>                :<span class="lineCov">          1 : }</span></a>
<a name="266"><span class="lineNum">     266 </span>                :            : </a>
<a name="267"><span class="lineNum">     267 </span>                :<span class="lineCov">          1 : struct buddy *buddy_create(unsigned int max_order)</span></a>
<a name="268"><span class="lineNum">     268 </span>                :            : {</a>
<a name="269"><span class="lineNum">     269 </span>                :            :         struct buddy *b;</a>
<a name="270"><span class="lineNum">     270 </span>                :            :         unsigned int bsize;</a>
<a name="271"><span class="lineNum">     271 </span>                :            : </a>
<a name="272"><span class="lineNum">     272 </span>                :<span class="lineCov">          1 :         assert(max_order &lt;= BUDDY_MAX_ORDER);</span></a>
<a name="273"><span class="lineNum">     273 </span>                :            : </a>
<a name="274"><span class="lineNum">     274 </span>                :<span class="lineCov">          1 :         bsize = BITMAP_BYTES(1u &lt;&lt; (max_order + 1));</span></a>
<a name="275"><span class="lineNum">     275 </span>                :            : </a>
<a name="276"><span class="lineNum">     276 </span>                :<span class="lineCov">          1 :         b = zalloc(sizeof(struct buddy) + bsize);</span></a>
<a name="277"><span class="lineNum">     277 </span>                :<span class="lineCov">          1 :         if (!b)</span></a>
<a name="278"><span class="lineNum">     278 </span>                :<span class="lineNoCov">          0 :                 return NULL;</span></a>
<a name="279"><span class="lineNum">     279 </span>                :<span class="lineCov">          1 :         b-&gt;max_order = max_order;</span></a>
<a name="280"><span class="lineNum">     280 </span>                :            : </a>
<a name="281"><span class="lineNum">     281 </span>                :            :         BUDDY_NOISE(&quot;Map @%p, size: %d bytes\n&quot;, b-&gt;map, bsize);</a>
<a name="282"><span class="lineNum">     282 </span>                :            : </a>
<a name="283"><span class="lineNum">     283 </span>                :<span class="lineCov">          1 :         buddy_reset(b);</span></a>
<a name="284"><span class="lineNum">     284 </span>                :            : </a>
<a name="285"><span class="lineNum">     285 </span>                :<span class="lineCov">          1 :         return b;</span></a>
<a name="286"><span class="lineNum">     286 </span>                :            : }</a>
<a name="287"><span class="lineNum">     287 </span>                :            : </a>
<a name="288"><span class="lineNum">     288 </span>                :<span class="lineCov">          1 : void buddy_destroy(struct buddy *b)</span></a>
<a name="289"><span class="lineNum">     289 </span>                :            : {</a>
<a name="290"><span class="lineNum">     290 </span>                :<span class="lineCov">          1 :         free(b);</span></a>
<a name="291"><span class="lineNum">     291 </span>                :<span class="lineCov">          1 : }</span></a>
<a name="292"><span class="lineNum">     292 </span>                :            : </a>
</pre>
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