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// Code for manipulating stack locations.
//
// Copyright (C) 2009-2010 Kevin O'Connor <kevin@koconnor.net>
//
// This file may be distributed under the terms of the GNU LGPLv3 license.
#include "biosvar.h" // GET_GLOBAL
#include "util.h" // dprintf
#include "bregs.h" // CR0_PE
#include "list.h" // hlist_node
#include "stacks.h" // struct mutex_s
/****************************************************************
* Extra 16bit stack
****************************************************************/
// Space for a stack for 16bit code.
u8 ExtraStack[BUILD_EXTRA_STACK_SIZE+1] VARLOW __aligned(8);
u8 *StackPos VARLOW;
// Test if currently on the extra stack
static inline int
on_extra_stack(void)
{
return MODE16 && GET_SEG(SS) == SEG_LOW && getesp() > (u32)ExtraStack;
}
// Switch to the extra stack and call a function.
u32
stack_hop(u32 eax, u32 edx, void *func)
{
if (on_extra_stack())
return ((u32 (*)(u32, u32))func)(eax, edx);
ASSERT16();
u16 stack_seg = SEG_LOW;
u32 bkup_ss, bkup_esp;
asm volatile(
// Backup current %ss/%esp values.
"movw %%ss, %w3\n"
"movl %%esp, %4\n"
// Copy stack seg to %ds/%ss and set %esp
"movw %w6, %%ds\n"
"movw %w6, %%ss\n"
"movl %5, %%esp\n"
"pushl %3\n"
"pushl %4\n"
// Call func
"calll *%2\n"
"popl %4\n"
"popl %3\n"
// Restore segments and stack
"movw %w3, %%ds\n"
"movw %w3, %%ss\n"
"movl %4, %%esp"
: "+a" (eax), "+d" (edx), "+c" (func), "=&r" (bkup_ss), "=&r" (bkup_esp)
: "m" (StackPos), "r" (stack_seg)
: "cc", "memory");
return eax;
}
// Switch back to original caller's stack and call a function.
u32
stack_hop_back(u32 eax, u32 edx, void *func)
{
if (!on_extra_stack())
return ((u32 (*)(u32, u32))func)(eax, edx);
ASSERT16();
u16 bkup_ss;
u32 bkup_stack_pos, temp;
asm volatile(
// Backup stack_pos and current %ss/%esp
"movl %6, %4\n"
"movw %%ss, %w3\n"
"movl %%esp, %6\n"
// Restore original callers' %ss/%esp
"movl -4(%4), %5\n"
"movl %5, %%ss\n"
"movw %%ds:-8(%4), %%sp\n"
"movl %5, %%ds\n"
// Call func
"calll *%2\n"
// Restore %ss/%esp and stack_pos
"movw %w3, %%ds\n"
"movw %w3, %%ss\n"
"movl %6, %%esp\n"
"movl %4, %6"
: "+a" (eax), "+d" (edx), "+c" (func), "=&r" (bkup_ss)
, "=&r" (bkup_stack_pos), "=&r" (temp), "+m" (StackPos)
:
: "cc", "memory");
return eax;
}
/****************************************************************
* 16bit / 32bit calling
****************************************************************/
static inline void sgdt(struct descloc_s *desc) {
asm("sgdtl %0" : "=m"(*desc));
}
static inline void lgdt(struct descloc_s *desc) {
asm("lgdtl %0" : : "m"(*desc) : "memory");
}
// Call a 32bit SeaBIOS function from a 16bit SeaBIOS function.
u32 VISIBLE16
call32(void *func, u32 eax, u32 errret)
{
ASSERT16();
u32 cr0 = getcr0();
if (cr0 & CR0_PE)
// Called in 16bit protected mode?!
return errret;
// Backup cmos index register and disable nmi
u8 cmosindex = inb(PORT_CMOS_INDEX);
outb(cmosindex | NMI_DISABLE_BIT, PORT_CMOS_INDEX);
inb(PORT_CMOS_DATA);
// Backup fs/gs and gdt
u16 fs = GET_SEG(FS), gs = GET_SEG(GS);
struct descloc_s gdt;
sgdt(&gdt);
u32 bkup_ss, bkup_esp;
asm volatile(
// Backup ss/esp / set esp to flat stack location
" movl %%ss, %0\n"
" movl %%esp, %1\n"
" shll $4, %0\n"
" addl %0, %%esp\n"
" shrl $4, %0\n"
// Transition to 32bit mode, call func, return to 16bit
" movl $(" __stringify(BUILD_BIOS_ADDR) " + 1f), %%edx\n"
" jmp transition32\n"
" .code32\n"
"1:calll *%3\n"
" movl $2f, %%edx\n"
" jmp transition16big\n"
// Restore ds/ss/esp
" .code16gcc\n"
"2:movl %0, %%ds\n"
" movl %0, %%ss\n"
" movl %1, %%esp\n"
: "=&r" (bkup_ss), "=&r" (bkup_esp), "+a" (eax)
: "r" (func)
: "ecx", "edx", "cc", "memory");
// Restore gdt and fs/gs
lgdt(&gdt);
SET_SEG(FS, fs);
SET_SEG(GS, gs);
// Restore cmos index register
outb(cmosindex, PORT_CMOS_INDEX);
inb(PORT_CMOS_DATA);
return eax;
}
// Call a 16bit SeaBIOS function from a 32bit SeaBIOS function.
static inline u32
call16(u32 eax, void *func)
{
ASSERT32FLAT();
if (getesp() > BUILD_STACK_ADDR)
panic("call16 with invalid stack\n");
asm volatile(
"calll __call16"
: "+a" (eax)
: "b" ((u32)func - BUILD_BIOS_ADDR)
: "ecx", "edx", "cc", "memory");
return eax;
}
static inline u32
call16big(u32 eax, void *func)
{
ASSERT32FLAT();
if (getesp() > BUILD_STACK_ADDR)
panic("call16big with invalid stack\n");
asm volatile(
"calll __call16big"
: "+a" (eax)
: "b" ((u32)func - BUILD_BIOS_ADDR)
: "ecx", "edx", "cc", "memory");
return eax;
}
// Far call 16bit code with a specified register state.
void VISIBLE16
_farcall16(struct bregs *callregs)
{
ASSERT16();
asm volatile(
"calll __farcall16\n"
: "+a" (callregs), "+m" (*callregs)
: "m" (__segment_ES)
: "ebx", "ecx", "edx", "esi", "edi", "cc", "memory");
}
inline void
farcall16(struct bregs *callregs)
{
if (MODE16) {
SET_SEG(ES, GET_SEG(SS));
stack_hop_back((u32)callregs, 0, _farcall16);
return;
}
extern void _cfunc16__farcall16(void);
call16((u32)callregs, _cfunc16__farcall16);
}
inline void
farcall16big(struct bregs *callregs)
{
extern void _cfunc16__farcall16(void);
call16big((u32)callregs, _cfunc16__farcall16);
}
// Invoke a 16bit software interrupt.
inline void
__call16_int(struct bregs *callregs, u16 offset)
{
if (MODESEGMENT)
callregs->code.seg = GET_SEG(CS);
else
callregs->code.seg = SEG_BIOS;
callregs->code.offset = offset;
farcall16(callregs);
}
/****************************************************************
* Threads
****************************************************************/
// Thread info - stored at bottom of each thread stack - don't change
// without also updating the inline assembler below.
struct thread_info {
void *stackpos;
struct hlist_node node;
};
struct thread_info MainThread VARFSEG = {
NULL, { &MainThread.node, &MainThread.node.next }
};
#define THREADSTACKSIZE 4096
// Check if any threads are running.
static int
have_threads(void)
{
return (CONFIG_THREADS
&& GET_FLATPTR(MainThread.node.next) != &MainThread.node);
}
// Return the 'struct thread_info' for the currently running thread.
struct thread_info *
getCurThread(void)
{
u32 esp = getesp();
if (esp <= BUILD_STACK_ADDR)
return &MainThread;
return (void*)ALIGN_DOWN(esp, THREADSTACKSIZE);
}
// Switch to next thread stack.
static void
switch_next(struct thread_info *cur)
{
struct thread_info *next = container_of(
cur->node.next, struct thread_info, node);
if (cur == next)
// Nothing to do.
return;
asm volatile(
" pushl $1f\n" // store return pc
" pushl %%ebp\n" // backup %ebp
" movl %%esp, (%%eax)\n" // cur->stackpos = %esp
" movl (%%ecx), %%esp\n" // %esp = next->stackpos
" popl %%ebp\n" // restore %ebp
" retl\n" // restore pc
"1:\n"
: "+a"(cur), "+c"(next)
:
: "ebx", "edx", "esi", "edi", "cc", "memory");
}
// Last thing called from a thread (called on "next" stack).
static void
__end_thread(struct thread_info *old)
{
hlist_del(&old->node);
free(old);
dprintf(DEBUG_thread, "\\%08x/ End thread\n", (u32)old);
if (!have_threads())
dprintf(1, "All threads complete.\n");
}
// Create a new thread and start executing 'func' in it.
void
run_thread(void (*func)(void*), void *data)
{
ASSERT32FLAT();
if (! CONFIG_THREADS)
goto fail;
struct thread_info *thread;
thread = memalign_tmphigh(THREADSTACKSIZE, THREADSTACKSIZE);
if (!thread)
goto fail;
thread->stackpos = (void*)thread + THREADSTACKSIZE;
struct thread_info *cur = getCurThread();
hlist_add_after(&thread->node, &cur->node);
dprintf(DEBUG_thread, "/%08x\\ Start thread\n", (u32)thread);
asm volatile(
// Start thread
" pushl $1f\n" // store return pc
" pushl %%ebp\n" // backup %ebp
" movl %%esp, (%%edx)\n" // cur->stackpos = %esp
" movl (%%ebx), %%esp\n" // %esp = thread->stackpos
" calll *%%ecx\n" // Call func
// End thread
" movl 4(%%ebx), %%ecx\n" // %ecx = thread->node.next
" movl -4(%%ecx), %%esp\n" // %esp = next->stackpos
" movl %%ebx, %%eax\n"
" calll %4\n" // call __end_thread(thread)
" popl %%ebp\n" // restore %ebp
" retl\n" // restore pc
"1:\n"
: "+a"(data), "+c"(func), "+b"(thread), "+d"(cur)
: "m"(*(u8*)__end_thread)
: "esi", "edi", "cc", "memory");
return;
fail:
func(data);
}
/****************************************************************
* Thread helpers
****************************************************************/
// Low-level irq enable.
void VISIBLE16
check_irqs(void)
{
asm volatile("sti ; nop ; rep ; nop ; cli ; cld" : : :"memory");
}
// Briefly permit irqs to occur.
void
yield(void)
{
if (MODESEGMENT) {
stack_hop_back(0, 0, check_irqs);
return;
}
extern void _cfunc16_check_irqs(void);
if (!CONFIG_THREADS) {
call16big(0, _cfunc16_check_irqs);
return;
}
struct thread_info *cur = getCurThread();
if (cur == &MainThread)
// Permit irqs to fire
call16big(0, _cfunc16_check_irqs);
// Switch to the next thread
switch_next(cur);
}
void VISIBLE16
wait_irq(void)
{
asm volatile("sti ; hlt ; cli ; cld": : :"memory");
}
// Wait for next irq to occur.
void
yield_toirq(void)
{
if (MODESEGMENT) {
stack_hop_back(0, 0, wait_irq);
return;
}
if (have_threads()) {
// Threads still active - do a yield instead.
yield();
return;
}
extern void _cfunc16_wait_irq(void);
call16big(0, _cfunc16_wait_irq);
}
// Wait for all threads (other than the main thread) to complete.
void
wait_threads(void)
{
ASSERT32FLAT();
while (have_threads())
yield();
}
void
mutex_lock(struct mutex_s *mutex)
{
ASSERT32FLAT();
if (! CONFIG_THREADS)
return;
while (mutex->isLocked)
yield();
mutex->isLocked = 1;
}
void
mutex_unlock(struct mutex_s *mutex)
{
ASSERT32FLAT();
if (! CONFIG_THREADS)
return;
mutex->isLocked = 0;
}
/****************************************************************
* Thread preemption
****************************************************************/
int CanPreempt VARFSEG;
static u32 PreemptCount;
// Turn on RTC irqs and arrange for them to check the 32bit threads.
void
start_preempt(void)
{
if (! CONFIG_THREAD_OPTIONROMS)
return;
CanPreempt = 1;
PreemptCount = 0;
useRTC();
}
// Turn off RTC irqs / stop checking for thread execution.
void
finish_preempt(void)
{
if (! CONFIG_THREAD_OPTIONROMS) {
yield();
return;
}
CanPreempt = 0;
releaseRTC();
dprintf(9, "Done preempt - %d checks\n", PreemptCount);
yield();
}
// Check if preemption is on, and wait for it to complete if so.
int
wait_preempt(void)
{
if (MODESEGMENT || !CONFIG_THREAD_OPTIONROMS || !CanPreempt
|| getesp() < 1024*1024)
return 0;
while (CanPreempt)
yield();
return 1;
}
// Try to execute 32bit threads.
void VISIBLE32INIT
yield_preempt(void)
{
PreemptCount++;
switch_next(&MainThread);
}
// 16bit code that checks if threads are pending and executes them if so.
void
check_preempt(void)
{
extern void _cfunc32flat_yield_preempt(void);
if (CONFIG_THREAD_OPTIONROMS && GET_GLOBAL(CanPreempt) && have_threads())
call32(_cfunc32flat_yield_preempt, 0, 0);
}
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