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authorArseny Kapoulkine <arseny.kapoulkine@gmail.com>2019-01-19 18:22:19 -0800
committerArseny Kapoulkine <arseny.kapoulkine@gmail.com>2019-01-19 18:25:25 -0800
commitb67ef29c085a8c6fb4f81a2499bf18647d07043c (patch)
treee23dd89c977c569f5ea8055b9b4e6ba965bad9f4 /docs/manual.adoc
parent9fcae40bb5577381a37c493a34633f7948fab208 (diff)
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docs: Draw attention to the fact that you have to compile pugixml.cpp
This may or may not make it more clear that pugixml.cpp has to be compiled - either as one of the projects or as a standalone project via CMake et al - for it to work by default. Fixes #256.
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@@ -148,7 +148,7 @@ The complete pugixml source consists of three files - one source file, `pugixml.
[[install.building.embed]]
==== Building pugixml as a part of another static library/executable
-The easiest way to build pugixml is to compile the source file, `pugixml.cpp`, along with the existing library/executable. This process depends on the method of building your application; for example, if you're using Microsoft Visual Studio footnote:[All trademarks used are properties of their respective owners.], Apple Xcode, Code::Blocks or any other IDE, just add `pugixml.cpp` to one of your projects.
+The easiest way to build pugixml is to compile the source file, `pugixml.cpp`, along with the existing library/executable. This process depends on the method of building your application; for example, if you're using Microsoft Visual Studio footnote:[All trademarks used are properties of their respective owners.], Apple Xcode, Code::Blocks or any other IDE, just *add `pugixml.cpp` to one of your projects*.
If you're using Microsoft Visual Studio and the project has precompiled headers turned on, you'll see the following error messages: