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author | Arseny Kapoulkine <arseny.kapoulkine@gmail.com> | 2019-01-19 18:22:19 -0800 |
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committer | Arseny Kapoulkine <arseny.kapoulkine@gmail.com> | 2019-01-19 18:25:25 -0800 |
commit | b67ef29c085a8c6fb4f81a2499bf18647d07043c (patch) | |
tree | e23dd89c977c569f5ea8055b9b4e6ba965bad9f4 /docs/manual.adoc | |
parent | 9fcae40bb5577381a37c493a34633f7948fab208 (diff) | |
download | pugixml-b67ef29c085a8c6fb4f81a2499bf18647d07043c.zip pugixml-b67ef29c085a8c6fb4f81a2499bf18647d07043c.tar.gz pugixml-b67ef29c085a8c6fb4f81a2499bf18647d07043c.tar.bz2 |
docs: Draw attention to the fact that you have to compile pugixml.cpp
This may or may not make it more clear that pugixml.cpp has to be
compiled - either as one of the projects or as a standalone project via
CMake et al - for it to work by default.
Fixes #256.
Diffstat (limited to 'docs/manual.adoc')
-rw-r--r-- | docs/manual.adoc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/manual.adoc b/docs/manual.adoc index 85b8bcb..0b91e1e 100644 --- a/docs/manual.adoc +++ b/docs/manual.adoc @@ -148,7 +148,7 @@ The complete pugixml source consists of three files - one source file, `pugixml. [[install.building.embed]] ==== Building pugixml as a part of another static library/executable -The easiest way to build pugixml is to compile the source file, `pugixml.cpp`, along with the existing library/executable. This process depends on the method of building your application; for example, if you're using Microsoft Visual Studio footnote:[All trademarks used are properties of their respective owners.], Apple Xcode, Code::Blocks or any other IDE, just add `pugixml.cpp` to one of your projects. +The easiest way to build pugixml is to compile the source file, `pugixml.cpp`, along with the existing library/executable. This process depends on the method of building your application; for example, if you're using Microsoft Visual Studio footnote:[All trademarks used are properties of their respective owners.], Apple Xcode, Code::Blocks or any other IDE, just *add `pugixml.cpp` to one of your projects*. If you're using Microsoft Visual Studio and the project has precompiled headers turned on, you'll see the following error messages: |