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#include<SDL.h>
int main(int argc, char **argv) {
SDL_Window *window;
SDL_Surface *screenSurface;
SDL_Event e;
int keepGoing = 1;
if(SDL_Init( SDL_INIT_VIDEO ) < 0) {
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
}
window = SDL_CreateWindow( "My application", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN );
screenSurface = SDL_GetWindowSurface( window );
while(keepGoing) {
while(SDL_PollEvent(&e) != 0) {
if(e.type == SDL_QUIT) {
keepGoing = 0;
break;
}
}
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0x00, 0x00 ) );
SDL_UpdateWindowSurface( window );
SDL_Delay(100);
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
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