# Primitive test for adding frameworks in XCode # When opening the xcodeproj, the Folder "Frameworks" should contain two frameworks (OpenGL.framework and Foundation.framework) # "Target Membership" of ... # - OpenGL.framework should be only to prog@exe # - Foundation.framework should be only to stat@sta # "Build Phase" / "Link Binary with Libraries" for the target # - "prog@exe" should be only "Foundation.framework" # - "stat@sta" should be only "OpenGL.framework" # see "xcode-frameworks.png" for an example project('xcode framework test', 'objc', default_options : ['libdir=libtest']) dep_main = dependency('appleframeworks', modules : ['Foundation']) if meson.is_cross_build() # This is only available in iOS, not macOS. Just test finding it. uikit_dep = dependency('appleframeworks', modules: 'UIKit') else dep_libs = dependency('appleframeworks', modules : ['OpenGL'], required : false) if not dep_libs.found() error('OpenGL framework not found') endif assert(dep_libs.type_name() == 'appleframeworks', 'type_name is wrong') # Only add the C compiler now, to ensure all lookups above were done with the ObjC one. add_languages('c') stlib = static_library('stat', 'stat.c', install : true, dependencies: dep_libs) exe = executable('prog', 'prog.c', install : true, dependencies: dep_main) uikit_dep = dependency('appleframeworks', modules: 'UIKit', required: false) if uikit_dep.found() error('UIKit found on macOS even though it should not be there.') endif endif