project('myapp', 'cpp') sdl = dependency('sdl2', required : host_machine.system() != 'windows') if meson.get_compiler('cpp').get_id() != 'msvc' add_global_arguments('-std=c++11', language : 'cpp') endif if host_machine.system() == 'darwin' install_data('myapp.sh', install_dir : 'Contents/MacOS') install_data('myapp.icns', install_dir : 'Contents/Resources') install_data('Info.plist', install_dir : 'Contents') meson.add_install_script('osx_bundler.sh') endif if host_machine.system() == 'linux' install_data('myapp.sh', install_dir : '.') meson.add_install_script('linux_bundler.sh') endif extra_link_args = [] if host_machine.system() == 'windows' str = '-I@0@/@1@'.format(meson.current_build_dir(), 'SDL2-2.0.3/include') add_global_arguments(str, language : 'cpp') extra_link_args = ['/SUBSYSTEM:CONSOLE', 'SDL2main.lib', 'SDL2.lib'] endif prog = executable('myapp', 'myapp.cpp', dependencies : sdl, link_args : extra_link_args, install : true)