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-rw-r--r--mesonbuild/backend/ninjabackend.py31
1 files changed, 23 insertions, 8 deletions
diff --git a/mesonbuild/backend/ninjabackend.py b/mesonbuild/backend/ninjabackend.py
index e57e9aa..8663dfe 100644
--- a/mesonbuild/backend/ninjabackend.py
+++ b/mesonbuild/backend/ninjabackend.py
@@ -270,18 +270,25 @@ int dummy;
unity_src = []
unity_deps = [] # Generated sources that must be built before compiling a Unity target.
header_deps += self.get_generated_headers(target)
- generator_output_sources = [] # Needed to determine the linker
+
+ # Get a list of all generated *sources* (sources files, headers,
+ # objects, etc). Needed to determine the linker.
+ generated_output_sources = []
+ # Get a list of all generated headers that will be needed while building
+ # this target's sources (generated sources and pre-existing sources).
+ # This will be set as dependencies of all the target's sources. At the
+ # same time, also deal with generated sources that need to be compiled.
+ generated_source_files = []
for gensource in target.get_generated_sources():
if isinstance(gensource, build.CustomTarget):
for src in gensource.output:
src = os.path.join(self.get_target_dir(gensource), src)
- generator_output_sources.append(src)
+ generated_output_sources.append(src)
if self.environment.is_source(src) and not self.environment.is_header(src):
if is_unity:
unity_deps.append(os.path.join(self.environment.get_build_dir(), RawFilename(src)))
else:
- obj_list.append(self.generate_single_compile(target, outfile, RawFilename(src), True,
- header_deps))
+ generated_source_files.append(RawFilename(src))
elif self.environment.is_object(src):
obj_list.append(src)
elif self.environment.is_library(src):
@@ -293,7 +300,7 @@ int dummy;
header_deps.append(RawFilename(src))
else:
for src in gensource.get_outfilelist():
- generator_output_sources.append(src)
+ generated_output_sources.append(src)
if self.environment.is_object(src):
obj_list.append(os.path.join(self.get_target_private_dir(target), src))
elif not self.environment.is_header(src):
@@ -306,8 +313,15 @@ int dummy;
abs_src = os.path.join(self.environment.get_build_dir(), rel_src)
unity_src.append(abs_src)
else:
- obj_list.append(self.generate_single_compile(target, outfile, src, True,
- header_deps=header_deps))
+ generated_source_files.append(src)
+ # These are the generated source files that need to be built for use by
+ # this target. We create the Ninja build file elements for this here
+ # because we need `header_deps` to be fully generated in the above loop.
+ for src in generated_source_files:
+ obj_list.append(self.generate_single_compile(target, outfile, src, True,
+ header_deps=header_deps))
+ # Generate compilation targets for sources belonging to this target that
+ # are generated by other rules (this is only used for Vala right now)
src_list = []
for src in gen_src_deps:
src_list.append(src)
@@ -324,6 +338,7 @@ int dummy;
header_deps.append(src)
else:
obj_list.append(self.generate_single_compile(target, outfile, src, True, [], header_deps))
+ # Generate compile targets for all the pre-existing sources for this target
for src in target.get_sources():
if src.endswith('.vala'):
continue
@@ -339,7 +354,7 @@ int dummy;
if is_unity:
for src in self.generate_unity_files(target, unity_src):
obj_list.append(self.generate_single_compile(target, outfile, src, True, unity_deps + header_deps))
- linker = self.determine_linker(target, src_list + generator_output_sources)
+ linker = self.determine_linker(target, src_list + generated_output_sources)
elem = self.generate_link(target, outfile, outname, obj_list, linker, pch_objects)
self.generate_shlib_aliases(target, self.get_target_dir(target))
elem.write(outfile)