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author | Nirbheek Chauhan <nirbheek@centricular.com> | 2016-10-21 07:38:32 +0530 |
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committer | Nirbheek Chauhan <nirbheek@centricular.com> | 2016-10-21 08:00:39 +0530 |
commit | 57ce7d461877b2ad8da4f4712879880148759bc6 (patch) | |
tree | f6fcf145a32ad4f7cdc1022e5c441c5b91db9ddb /mesonbuild/compilers.py | |
parent | 9c9c5ab2a878a32c7f1e2855596caac1122b5bf5 (diff) | |
download | meson-57ce7d461877b2ad8da4f4712879880148759bc6.zip meson-57ce7d461877b2ad8da4f4712879880148759bc6.tar.gz meson-57ce7d461877b2ad8da4f4712879880148759bc6.tar.bz2 |
Add support for extracting objects in unity builds
Not only does extract_all_objects() now work properly again,
extract_objects() also works if you specify a subset of sources all of
which have been compiled into a single unified object.
So, for instance, this allows you to extract all the objects
corresponding to the C sources compiled into a target consisting of
C and C++ sources.
Diffstat (limited to 'mesonbuild/compilers.py')
0 files changed, 0 insertions, 0 deletions