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author | Jussi Pakkanen <jpakkane@gmail.com> | 2016-09-25 19:34:28 +0300 |
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committer | GitHub <noreply@github.com> | 2016-09-25 19:34:28 +0300 |
commit | 5fee7331cbb776abe5056ef3c7d89cd01810dd3d (patch) | |
tree | 61c8754b9a4e5e28e18f2f83f2d0c2cdba220e1e /mesonbuild/backend/ninjabackend.py | |
parent | cb2eff8440ce05ba77e5b02d6ad5afcd9868f04e (diff) | |
parent | e23e5c48d7eee9fb519e7a458c18f78389bb0089 (diff) | |
download | meson-5fee7331cbb776abe5056ef3c7d89cd01810dd3d.zip meson-5fee7331cbb776abe5056ef3c7d89cd01810dd3d.tar.gz meson-5fee7331cbb776abe5056ef3c7d89cd01810dd3d.tar.bz2 |
Merge pull request #794 from mesonbuild/allgen
A target that has only generated sources
Diffstat (limited to 'mesonbuild/backend/ninjabackend.py')
-rw-r--r-- | mesonbuild/backend/ninjabackend.py | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/mesonbuild/backend/ninjabackend.py b/mesonbuild/backend/ninjabackend.py index db9e1b0..251f7ee 100644 --- a/mesonbuild/backend/ninjabackend.py +++ b/mesonbuild/backend/ninjabackend.py @@ -264,10 +264,12 @@ int dummy; unity_src = [] unity_deps = [] # Generated sources that must be built before compiling a Unity target. header_deps += self.get_generated_headers(target) + generator_output_sources = [] # Needed to determine the linker for gensource in target.get_generated_sources(): if isinstance(gensource, build.CustomTarget): for src in gensource.output: src = os.path.join(self.get_target_dir(gensource), src) + generator_output_sources.append(src) if self.environment.is_source(src) and not self.environment.is_header(src): if is_unity: unity_deps.append(os.path.join(self.environment.get_build_dir(), RawFilename(src))) @@ -285,6 +287,7 @@ int dummy; header_deps.append(RawFilename(src)) else: for src in gensource.get_outfilelist(): + generator_output_sources.append(src) if self.environment.is_object(src): obj_list.append(os.path.join(self.get_target_private_dir(target), src)) elif not self.environment.is_header(src): @@ -330,7 +333,7 @@ int dummy; if is_unity: for src in self.generate_unity_files(target, unity_src): obj_list.append(self.generate_single_compile(target, outfile, src, True, unity_deps + header_deps)) - linker = self.determine_linker(target, src_list) + linker = self.determine_linker(target, src_list + generator_output_sources) elem = self.generate_link(target, outfile, outname, obj_list, linker, pch_objects) self.generate_shlib_aliases(target, self.get_target_dir(target)) elem.write(outfile) |