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author | Jon Turney <jon.turney@dronecode.org.uk> | 2021-07-06 15:09:09 +0100 |
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committer | Daniel Mensinger <daniel@mensinger-ka.de> | 2021-07-07 20:08:12 +0200 |
commit | b20cfec4bc9f540cb19e86c97014776be0197eff (patch) | |
tree | c5419dbaae3c57f07f02b085761167f8d41084d1 /docs/markdown/Machine-files.md | |
parent | 609864a66ddc6af559fadadd76a266d64ae9991e (diff) | |
download | meson-b20cfec4bc9f540cb19e86c97014776be0197eff.zip meson-b20cfec4bc9f540cb19e86c97014776be0197eff.tar.gz meson-b20cfec4bc9f540cb19e86c97014776be0197eff.tar.bz2 |
Use None as Environment object build_dir in detect_system_compiler()
The Environment object constructor accepts None as build_dir (for quite
a while now), so don't bother with creating a temporary directory for
use as the build_dir, if we're not going to need it.
Future work: Environment.__init__() sets scratch_dir to '' if build_dir
is None, which seems a little wonky, as it isn't a path.
Diffstat (limited to 'docs/markdown/Machine-files.md')
0 files changed, 0 insertions, 0 deletions