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author | Jussi Pakkanen <jpakkane@gmail.com> | 2021-11-01 21:14:44 +0200 |
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committer | Jussi Pakkanen <jpakkane@gmail.com> | 2021-11-01 21:14:44 +0200 |
commit | aa0c43a7163ff4f2c8764068c660c0ef3a0f6e3d (patch) | |
tree | 5c6d16a6f46475847ea186727110d375c72427ad | |
parent | 94a5ffabf309cd09b66a6f19f5eebcee0ba34af9 (diff) | |
download | meson-aa0c43a7163ff4f2c8764068c660c0ef3a0f6e3d.zip meson-aa0c43a7163ff4f2c8764068c660c0ef3a0f6e3d.tar.gz meson-aa0c43a7163ff4f2c8764068c660c0ef3a0f6e3d.tar.bz2 |
Add tutorial for building an SDL app from scratch.sdldoc
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diff --git a/docs/markdown/GuiTutorial.md b/docs/markdown/GuiTutorial.md new file mode 100644 index 0000000..1c19569 --- /dev/null +++ b/docs/markdown/GuiTutorial.md @@ -0,0 +1,194 @@ +--- +short-description: A simple GUI tutorial +... + +# Building a simple SDL2 app from scratch + +This page shows from the ground up how to define and build an SDL2 gui +application using nothing but Meson. The document is written for +Windows, as it is the most complex platform, but the same basic ideas +should work on Linux and macOS as well. + +The sample application is written in plain C as SDL 2 is also written +in C. If you prefer C++ instead, the conversion is fairly simple and +is left as an exercise to the reader. + +This document assumes that you have already installed both Visual +Studio and Meson. + +# Set up the build directory + +First you need to create an empty directory for all your stuff. The +Visual Studio toolchain is a bit unusual in that it requires you to +run your builds from a specific shell. This can be found by opening +the application menu and then choosing `Visual Studio <year> -> x86_64 +native tools command prompt`. + +It will put you in a weird directory, so you need to go to your home +directory: + + cd \users\yourusername + +Typically you'd type `cd \users\` and then press the tabulator key to +make the shell autocomplete the username. Once that is done you can +create the directory. + + mkdir sdldemo + cd sdldemo + +# Creating the sample program + +Now we need to create a source file and a Meson build definition file. +We're not going to use SDL at all, but instead start with a simple +program that only prints some text. Once we have it working we can +extend it to do graphics. The source goes into a file `sdlprog.c` and +has the following contents: + +```c +#include <stdio.h> + +int main(int argc, char **argv) { + printf("App is running.\n"); + return 0; +} +``` + +The build definition goes to a file called `meson.build` and looks like this: + +```meson +project('sdldemo', 'c') + +executable('sdlprog', 'sdlprog.c') +``` + +With this done we can start the build with the following command: + + meson build + +Here `build` is the _build directory_, everything that is generated +during the build is put in that directory. When run, it should look like this. + +![Configuring the sample application](images/sdltutorial_01.png) + +The program is compiled with this: + + meson compile -C build + +The `-C` argument tells Meson where the configured build directory is. + +The program will be in the build directory and can be run like this: + + build\sdlprog + +The output should look like this. + +![Running the sample application](images/sdltutorial_02.png) + +# Upgrading the program to use SDL + +The code needed to start SDL is a bit more complicated and we're not +going to go into how it works. Merely replace the contents of +`sdlprog.c` with the following: + +```c +#include "SDL.h" + +int main(int argc, char *argv[]) +{ + SDL_Window *window; + SDL_Renderer *renderer; + SDL_Surface *surface; + SDL_Event event; + + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError()); + return 3; + } + + if (SDL_CreateWindowAndRenderer(320, 240, SDL_WINDOW_RESIZABLE, &window, &renderer)) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window and renderer: %s", SDL_GetError()); + return 3; + } + + while (1) { + SDL_PollEvent(&event); + if (event.type == SDL_QUIT) { + break; + } + SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00); + SDL_RenderClear(renderer); + SDL_RenderPresent(renderer); + } + + SDL_DestroyRenderer(renderer); + SDL_DestroyWindow(window); + + SDL_Quit(); + + return 0; +} +``` + +Let's try to compile this by running `meson compile -C build` again. + +![Building SDL app fails](images/sdltutorial_03.png) + +That fails. The reason for this is that we don't actually have SDL +currently available. We need to obtain it somehow. In more technical +terms SDL2 is an _external dependency_ and obtaining it is called +_dependency resolution_. + +Meson has a web service for downloading and building (if needed) +dependencies called a WrapDB. It provides SDL2 so we can use it +directly. First we need to create a `subprojects` directory because in +Meson all subprojects like these must be stored in that directory for +consistency. + + mkdir subprojects + +Then we can install the dependency: + + meson wrap install sdl2 + +It looks like this: + +![Obtaining SDL2 from WrapDB](images/sdltutorial_04.png) + +As a final step we need to update our build definition file to use the +newly obtained dependency. + +```meson +project('sdldemo', 'c', + default_options: 'default_library=static') + +sdl2_dep = dependency('sdl2') + +executable('sdlprog', 'sdlprog.c', + win_subsystem: 'windows', + dependencies: sdl2_dep) +``` + +In addition to the dependency this has a few other changes. First we +specify that we want to build helper libraries statically. For simple +projects like these it makes things simpler. We also need to tell +Meson that the program we are building is a Windows GUI +application rather than a console application. + +This is all we need to do and can now run `meson compile` again. First +the system downloads and configures SDL2: + +![Running the sample application](images/sdltutorial_05.png) + +A bit later the compilation exits succesfully. + +![Running the sample application](images/sdltutorial_06.png) + +# Program is done + +Now we can run the application with + + build\sdlprog + +The end result is a black SDL window. + +![Running the sample application](images/sdltutorial_07.png) diff --git a/docs/markdown/images/sdltutorial_01.png b/docs/markdown/images/sdltutorial_01.png Binary files differnew file mode 100644 index 0000000..df676e3 --- /dev/null +++ b/docs/markdown/images/sdltutorial_01.png diff --git a/docs/markdown/images/sdltutorial_02.png b/docs/markdown/images/sdltutorial_02.png Binary files differnew file mode 100644 index 0000000..f0433db --- /dev/null +++ b/docs/markdown/images/sdltutorial_02.png diff --git a/docs/markdown/images/sdltutorial_03.png b/docs/markdown/images/sdltutorial_03.png Binary files differnew file mode 100644 index 0000000..753f47a --- /dev/null +++ b/docs/markdown/images/sdltutorial_03.png diff --git a/docs/markdown/images/sdltutorial_04.png b/docs/markdown/images/sdltutorial_04.png Binary files differnew file mode 100644 index 0000000..bd1692a --- /dev/null +++ b/docs/markdown/images/sdltutorial_04.png diff --git a/docs/markdown/images/sdltutorial_05.png b/docs/markdown/images/sdltutorial_05.png Binary files differnew file mode 100644 index 0000000..5f91192 --- /dev/null +++ b/docs/markdown/images/sdltutorial_05.png diff --git a/docs/markdown/images/sdltutorial_06.png b/docs/markdown/images/sdltutorial_06.png Binary files differnew file mode 100644 index 0000000..c485ee1 --- /dev/null +++ b/docs/markdown/images/sdltutorial_06.png diff --git a/docs/markdown/images/sdltutorial_07.png b/docs/markdown/images/sdltutorial_07.png Binary files differnew file mode 100644 index 0000000..b13d4e0 --- /dev/null +++ b/docs/markdown/images/sdltutorial_07.png diff --git a/docs/sitemap.txt b/docs/sitemap.txt index a6ea304..15564d7 100644 --- a/docs/sitemap.txt +++ b/docs/sitemap.txt @@ -5,6 +5,7 @@ index.md Getting-meson_ptbr.md Quick-guide.md Tutorial.md + GuiTutorial.md Manual.md Overview.md Running-Meson.md |