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author | Xavier Claessens <xavier.claessens@collabora.com> | 2018-04-13 15:21:57 -0400 |
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committer | Xavier Claessens <xavier.claessens@collabora.com> | 2018-04-18 14:49:52 -0400 |
commit | b0e4d4047b2f8c9b2056a6f2585fd793f8ba0914 (patch) | |
tree | af6c280ff67e974a56e529374cdf5a127a3e70be | |
parent | 628f9107609d883d4094a183194d1fae0171f719 (diff) | |
download | meson-b0e4d4047b2f8c9b2056a6f2585fd793f8ba0914.zip meson-b0e4d4047b2f8c9b2056a6f2585fd793f8ba0914.tar.gz meson-b0e4d4047b2f8c9b2056a6f2585fd793f8ba0914.tar.bz2 |
Fix using object extracted from a unity build
- determine_ext_objs: What matters is if extobj.target is a unity build,
not if the target using those objects is a unity build.
- determine_ext_objs: Return one object file per compiler, taking into
account generated sources.
- object_filename_from_source: No need to special-case unity build, it
does the same thing in both code paths.
- check_unity_compatible: For each compiler we must extract either none
or all its sources, taking into account generated sources.
-rw-r--r-- | mesonbuild/backend/backends.py | 53 | ||||
-rw-r--r-- | mesonbuild/backend/ninjabackend.py | 2 | ||||
-rw-r--r-- | mesonbuild/backend/vs2010backend.py | 2 | ||||
-rw-r--r-- | mesonbuild/build.py | 49 |
4 files changed, 55 insertions, 51 deletions
diff --git a/mesonbuild/backend/backends.py b/mesonbuild/backend/backends.py index 8f75dac..8ecf393 100644 --- a/mesonbuild/backend/backends.py +++ b/mesonbuild/backend/backends.py @@ -206,6 +206,8 @@ class Backend: return os.path.join(self.get_target_private_dir(target), src) def get_unity_source_file(self, target, suffix): + # There is a potential conflict here, but it is unlikely that + # anyone both enables unity builds and has a file called foo-unity.cpp. osrc = target.name + '-unity.' + suffix return mesonlib.File.from_built_file(self.get_target_private_dir(target), osrc) @@ -248,7 +250,7 @@ class Backend: elif isinstance(obj, mesonlib.File): obj_list.append(obj.rel_to_builddir(self.build_to_src)) elif isinstance(obj, build.ExtractedObjects): - obj_list += self.determine_ext_objs(target, obj, proj_dir_to_build_root) + obj_list += self.determine_ext_objs(obj, proj_dir_to_build_root) else: raise MesonException('Unknown data type in object list.') return obj_list @@ -361,15 +363,11 @@ class Backend: result += [rp] return result - def object_filename_from_source(self, target, source, is_unity): + def object_filename_from_source(self, target, source): assert isinstance(source, mesonlib.File) build_dir = self.environment.get_build_dir() rel_src = source.rel_to_builddir(self.build_to_src) - if (not self.environment.is_source(rel_src) or - self.environment.is_header(rel_src)) and not is_unity: - return None - # foo.vala files compile down to foo.c and then foo.c.o, not foo.vala.o if rel_src.endswith(('.vala', '.gs')): # See description in generate_vala_compile for this logic. @@ -379,8 +377,6 @@ class Backend: rel_src = os.path.relpath(rel_src, self.get_target_private_dir(target)) else: rel_src = os.path.basename(rel_src) - if is_unity: - return 'meson-generated_' + rel_src[:-5] + '.c.' + self.environment.get_object_suffix() # A meson- prefixed directory is reserved; hopefully no-one creates a file name with such a weird prefix. source = 'meson-generated_' + rel_src[:-5] + '.c' elif source.is_built: @@ -398,24 +394,10 @@ class Backend: os.path.join(self.environment.get_source_dir(), target.get_subdir())) return source.replace('/', '_').replace('\\', '_') + '.' + self.environment.get_object_suffix() - def determine_ext_objs(self, target, extobj, proj_dir_to_build_root): + def determine_ext_objs(self, extobj, proj_dir_to_build_root): result = [] - targetdir = self.get_target_private_dir(extobj.target) - # With unity builds, there's just one object that contains all the - # sources, and we only support extracting all the objects in this mode, - # so just return that. - if self.is_unity(target): - comp = get_compiler_for_source(extobj.target.compilers.values(), - extobj.srclist[0]) - # There is a potential conflict here, but it is unlikely that - # anyone both enables unity builds and has a file called foo-unity.cpp. - osrc = self.get_unity_source_file(extobj.target, - comp.get_default_suffix()) - objname = self.object_filename_from_source(extobj.target, osrc, True) - objname = objname.replace('/', '_').replace('\\', '_') - objpath = os.path.join(proj_dir_to_build_root, targetdir, objname) - return [objpath] + # Merge sources and generated sources sources = list(extobj.srclist) for gensrc in extobj.genlist: for s in gensrc.get_outputs(): @@ -423,11 +405,26 @@ class Backend: dirpart, fnamepart = os.path.split(path) sources.append(File(True, dirpart, fnamepart)) + # Filter out headers and all non-source files + sources = [s for s in sources if self.environment.is_source(s) and not self.environment.is_header(s)] + + targetdir = self.get_target_private_dir(extobj.target) + + # With unity builds, there's just one object that contains all the + # sources, and we only support extracting all the objects in this mode, + # so just return that. + if self.is_unity(extobj.target): + compsrcs = classify_unity_sources(extobj.target.compilers.values(), sources) + sources = [] + for comp in compsrcs.keys(): + osrc = self.get_unity_source_file(extobj.target, + comp.get_default_suffix()) + sources.append(osrc) + for osrc in sources: - objname = self.object_filename_from_source(extobj.target, osrc, False) - if objname: - objpath = os.path.join(proj_dir_to_build_root, targetdir, objname) - result.append(objpath) + objname = self.object_filename_from_source(extobj.target, osrc) + objpath = os.path.join(proj_dir_to_build_root, targetdir, objname) + result.append(objpath) return result diff --git a/mesonbuild/backend/ninjabackend.py b/mesonbuild/backend/ninjabackend.py index bc3a8ef..cbb3e5e 100644 --- a/mesonbuild/backend/ninjabackend.py +++ b/mesonbuild/backend/ninjabackend.py @@ -2203,7 +2203,7 @@ rule FORTRAN_DEP_HACK raise AssertionError('BUG: broken generated source file handling for {!r}'.format(src)) else: raise InvalidArguments('Invalid source type: {!r}'.format(src)) - obj_basename = self.object_filename_from_source(target, src, self.is_unity(target)) + obj_basename = self.object_filename_from_source(target, src) rel_obj = os.path.join(self.get_target_private_dir(target), obj_basename) dep_file = compiler.depfile_for_object(rel_obj) diff --git a/mesonbuild/backend/vs2010backend.py b/mesonbuild/backend/vs2010backend.py index 22383dc..952f90c 100644 --- a/mesonbuild/backend/vs2010backend.py +++ b/mesonbuild/backend/vs2010backend.py @@ -1026,7 +1026,7 @@ class Vs2010Backend(backends.Backend): self.add_additional_options(lang, inc_cl, file_args) self.add_preprocessor_defines(lang, inc_cl, file_defines) self.add_include_dirs(lang, inc_cl, file_inc_dirs) - ET.SubElement(inc_cl, 'ObjectFileName').text = "$(IntDir)" + self.object_filename_from_source(target, s, False) + ET.SubElement(inc_cl, 'ObjectFileName').text = "$(IntDir)" + self.object_filename_from_source(target, s) for s in gen_src: inc_cl = ET.SubElement(inc_src, 'CLCompile', Include=s) lang = Vs2010Backend.lang_from_source_file(s) diff --git a/mesonbuild/build.py b/mesonbuild/build.py index e707053..083cd71 100644 --- a/mesonbuild/build.py +++ b/mesonbuild/build.py @@ -213,40 +213,47 @@ class ExtractedObjects: ''' Holds a list of sources for which the objects must be extracted ''' - def __init__(self, target, srclist, genlist, is_unity): + def __init__(self, target, srclist, genlist): self.target = target self.srclist = srclist self.genlist = genlist - if is_unity: + if self.target.is_unity: self.check_unity_compatible() def __repr__(self): r = '<{0} {1!r}: {2}>' return r.format(self.__class__.__name__, self.target.name, self.srclist) + def classify_all_sources(self, sources, generated_sources): + # Merge sources and generated sources + sources = list(sources) + for gensrc in generated_sources: + for s in gensrc.get_outputs(): + # We cannot know the path where this source will be generated, + # but all we need here is the file extension to determine the + # compiler. + sources.append(s) + + # Filter out headers and all non-source files + sources = [s for s in sources if environment.is_source(s) and not environment.is_header(s)] + + return classify_unity_sources(self.target.compilers.values(), sources) + def check_unity_compatible(self): # Figure out if the extracted object list is compatible with a Unity # build. When we're doing a Unified build, we go through the sources, # and create a single source file from each subset of the sources that # can be compiled with a specific compiler. Then we create one object - # from each unified source file. - # If the list of sources for which we want objects is the same as the - # list of sources that go into each unified build, we're good. - srclist_set = set(self.srclist) - # Objects for all the sources are required, so we're compatible - if srclist_set == set(self.target.sources): - return - # Check if the srclist is a subset (of the target's sources) that is - # going to form a unified source file and a single object - compsrcs = classify_unity_sources(self.target.compilers.values(), - self.target.sources) - for srcs in compsrcs.values(): - if srclist_set == set(srcs): - return - msg = 'Single object files can not be extracted in Unity builds. ' \ - 'You can only extract all the object files at once.' - raise MesonException(msg) + # from each unified source file. So for each compiler we can either + # extra all its sources or none. + cmpsrcs = self.classify_all_sources(self.target.sources, self.target.generated) + extracted_cmpsrcs = self.classify_all_sources(self.srclist, self.genlist) + for comp, srcs in extracted_cmpsrcs.items(): + if set(srcs) != set(cmpsrcs[comp]): + raise MesonException('Single object files can not be extracted ' + 'in Unity builds. You can only extract all ' + 'the object files for each compiler at once.') class EnvironmentVariables: def __init__(self): @@ -637,13 +644,13 @@ class BuildTarget(Target): if src not in self.sources: raise MesonException('Tried to extract unknown source %s.' % src) obj_src.append(src) - return ExtractedObjects(self, obj_src, [], self.is_unity) + return ExtractedObjects(self, obj_src, []) def extract_all_objects(self): # FIXME: We should add support for transitive extract_objects() if self.objects: raise MesonException('Cannot extract objects from a target that itself has extracted objects') - return ExtractedObjects(self, self.sources, self.generated, self.is_unity) + return ExtractedObjects(self, self.sources, self.generated) def get_all_link_deps(self): return self.get_transitive_link_deps() |