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#ifdef CONFIG_OPENGL # include <GLES2/gl2.h> # include <GLES2/gl2ext.h> #endif GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src); GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag); GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, const GLchar *frag_src);