#ifndef REPLAY_INTERNAL_H #define REPLAY_INTERNAL_H /* * replay-internal.h * * Copyright (c) 2010-2015 Institute for System Programming * of the Russian Academy of Sciences. * * This work is licensed under the terms of the GNU GPL, version 2 or later. * See the COPYING file in the top-level directory. * */ /* Asynchronous events IDs */ typedef enum ReplayAsyncEventKind { REPLAY_ASYNC_EVENT_BH, REPLAY_ASYNC_EVENT_BH_ONESHOT, REPLAY_ASYNC_EVENT_INPUT, REPLAY_ASYNC_EVENT_INPUT_SYNC, REPLAY_ASYNC_EVENT_CHAR_READ, REPLAY_ASYNC_EVENT_BLOCK, REPLAY_ASYNC_EVENT_NET, REPLAY_ASYNC_COUNT } ReplayAsyncEventKind; /* * Any changes to order/number of events will need to bump * REPLAY_VERSION to prevent confusion with old logs. Also don't * forget to update replay_event_name() to make your debugging life * easier. */ enum ReplayEvents { /* for instruction event */ EVENT_INSTRUCTION, /* for software interrupt */ EVENT_INTERRUPT, /* for emulated exceptions */ EVENT_EXCEPTION, /* for async events */ EVENT_ASYNC, EVENT_ASYNC_LAST = EVENT_ASYNC + REPLAY_ASYNC_COUNT - 1, /* for shutdown requests, range allows recovery of ShutdownCause */ EVENT_SHUTDOWN, EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX, /* for character device write event */ EVENT_CHAR_WRITE, /* for character device read all event */ EVENT_CHAR_READ_ALL, EVENT_CHAR_READ_ALL_ERROR, /* for audio out event */ EVENT_AUDIO_OUT, /* for audio in event */ EVENT_AUDIO_IN, /* for random number generator */ EVENT_RANDOM, /* for clock read/writes */ /* some of greater codes are reserved for clocks */ EVENT_CLOCK, EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1, /* for checkpoint event */ /* some of greater codes are reserved for checkpoints */ EVENT_CHECKPOINT, EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1, /* end of log event */ EVENT_END, EVENT_COUNT }; /** * typedef ReplayState - global tracking Replay state * * This structure tracks where we are in the current ReplayState * including the logged events from the recorded replay stream. Some * of the data is also stored/restored from VMStateDescription when VM * save/restore events take place. * * @cached_clock: Cached clocks values * @current_icount: number of processed instructions * @instruction_count: number of instructions until next event * @current_event: current event index * @data_kind: current event * @has_unread_data: true if event not yet processed * @file_offset: offset into replay log at replay snapshot * @block_request_id: current serialised block request id * @read_event_id: current async read event id */ typedef struct ReplayState { int64_t cached_clock[REPLAY_CLOCK_COUNT]; uint64_t current_icount; int instruction_count; unsigned int current_event; unsigned int data_kind; bool has_unread_data; uint64_t file_offset; uint64_t block_request_id; uint64_t read_event_id; } ReplayState; extern ReplayState replay_state; /* File for replay writing */ extern FILE *replay_file; /* Instruction count of the replay breakpoint */ extern uint64_t replay_break_icount; /* Timer for the replay breakpoint callback */ extern QEMUTimer *replay_break_timer; void replay_put_byte(uint8_t byte); void replay_put_event(uint8_t event); void replay_put_word(uint16_t word); void replay_put_dword(uint32_t dword); void replay_put_qword(int64_t qword); void replay_put_array(const uint8_t *buf, size_t size); uint8_t replay_get_byte(void); uint16_t replay_get_word(void); uint32_t replay_get_dword(void); int64_t replay_get_qword(void); void replay_get_array(uint8_t *buf, size_t *size); void replay_get_array_alloc(uint8_t **buf, size_t *size); /* Mutex functions for protecting replay log file and ensuring * synchronisation between vCPU and main-loop threads. */ void replay_mutex_init(void); bool replay_mutex_locked(void); /*! Checks error status of the file. */ void replay_check_error(void); /*! Finishes processing of the replayed event and fetches the next event from the log. */ void replay_finish_event(void); /*! Reads data type from the file and stores it in the data_kind variable. */ void replay_fetch_data_kind(void); /*! Advance replay_state.current_icount to the specified value. */ void replay_advance_current_icount(uint64_t current_icount); /*! Saves queued events (like instructions and sound). */ void replay_save_instructions(void); /*! Skips async events until some sync event will be found. \return true, if event was found */ bool replay_next_event_is(int event); /*! Reads next clock value from the file. If clock kind read from the file is different from the parameter, the value is not used. */ void replay_read_next_clock(ReplayClockKind kind); /* Asynchronous events queue */ /*! Initializes events' processing internals */ void replay_init_events(void); /*! Clears internal data structures for events handling */ void replay_finish_events(void); /*! Returns true if there are any unsaved events in the queue */ bool replay_has_events(void); /*! Saves events from queue into the file */ void replay_save_events(void); /*! Read events from the file into the input queue */ void replay_read_events(void); /*! Adds specified async event to the queue */ void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque, void *opaque2, uint64_t id); /* Input events */ /*! Saves input event to the log */ void replay_save_input_event(InputEvent *evt); /*! Reads input event from the log */ InputEvent *replay_read_input_event(void); /*! Adds input event to the queue */ void replay_add_input_event(struct InputEvent *event); /*! Adds input sync event to the queue */ void replay_add_input_sync_event(void); /* Character devices */ /*! Called to run char device read event. */ void replay_event_char_read_run(void *opaque); /*! Writes char read event to the file. */ void replay_event_char_read_save(void *opaque); /*! Reads char event read from the file. */ void *replay_event_char_read_load(void); /* Network devices */ /*! Called to run network event. */ void replay_event_net_run(void *opaque); /*! Writes network event to the file. */ void replay_event_net_save(void *opaque); /*! Reads network from the file. */ void *replay_event_net_load(void); /* Diagnostics */ /** * replay_sync_error(): report sync error and exit * * When we reach an error condition we want to report it centrally so * we can also dump some useful information into the logs. */ G_NORETURN void replay_sync_error(const char *error); /* VMState-related functions */ /* Registers replay VMState. Should be called before virtual devices initialization to make cached timers available for post_load functions. */ void replay_vmstate_register(void); #endif