From bf41ab61908b340e5745c334586349bc8a3a0349 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marc-Andr=C3=A9=20Lureau?= Date: Tue, 6 Jun 2023 15:56:56 +0400 Subject: ui: add optional d3d texture pointer to scanout texture MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review. Signed-off-by: Marc-André Lureau Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> --- ui/gtk-egl.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'ui/gtk-egl.c') diff --git a/ui/gtk-egl.c b/ui/gtk-egl.c index 64dc0ee..d59b8cd 100644 --- a/ui/gtk-egl.c +++ b/ui/gtk-egl.c @@ -224,7 +224,8 @@ void gd_egl_scanout_texture(DisplayChangeListener *dcl, uint32_t backing_id, bool backing_y_0_top, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, - uint32_t w, uint32_t h) + uint32_t w, uint32_t h, + void *d3d_tex2d) { VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl); @@ -259,7 +260,7 @@ void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl, gd_egl_scanout_texture(dcl, dmabuf->texture, dmabuf->y0_top, dmabuf->width, dmabuf->height, dmabuf->x, dmabuf->y, dmabuf->scanout_width, - dmabuf->scanout_height); + dmabuf->scanout_height, NULL); if (dmabuf->allow_fences) { vc->gfx.guest_fb.dmabuf = dmabuf; -- cgit v1.1