From 7c76f397fde313bcdfd3781d64fc28dae0e42df8 Mon Sep 17 00:00:00 2001 From: Peter Maydell Date: Mon, 30 Oct 2023 11:48:02 +0000 Subject: hw/input/stellaris_gamepad: Convert to qemu_input_handler_register() MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Now that we have converted to qdev, we can use the newer qemu_input_handler_register() API rather than the legacy qemu_add_kbd_event_handler(). Since we only have one user, take the opportunity to convert from scancodes to QCodes, rather than using qemu_input_key_value_to_scancode() (which adds an 0xe0 prefix and encodes up/down indication in the scancode, which our old handler function then had to reverse). That lets us drop the old state field which was tracking whether we were halfway through a two-byte scancode. Signed-off-by: Peter Maydell Reviewed-by: Philippe Mathieu-Daudé Tested-by: Philippe Mathieu-Daudé Message-id: 20231030114802.3671871-7-peter.maydell@linaro.org --- hw/arm/stellaris.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'hw/arm') diff --git a/hw/arm/stellaris.c b/hw/arm/stellaris.c index 707b0da..dd90f68 100644 --- a/hw/arm/stellaris.c +++ b/hw/arm/stellaris.c @@ -32,6 +32,7 @@ #include "hw/qdev-clock.h" #include "qom/object.h" #include "qapi/qmp/qlist.h" +#include "ui/input.h" #define GPIO_A 0 #define GPIO_B 1 @@ -1276,7 +1277,10 @@ static void stellaris_init(MachineState *ms, stellaris_board_info *board) } if (board->peripherals & BP_GAMEPAD) { QList *gpad_keycode_list = qlist_new(); - static const int gpad_keycode[5] = { 0xc8, 0xd0, 0xcb, 0xcd, 0x1d }; + static const int gpad_keycode[5] = { + Q_KEY_CODE_UP, Q_KEY_CODE_DOWN, Q_KEY_CODE_LEFT, + Q_KEY_CODE_RIGHT, Q_KEY_CODE_CTRL, + }; DeviceState *gpad; gpad = qdev_new(TYPE_STELLARIS_GAMEPAD); -- cgit v1.1