From 54d31236b906c8f03eb011717de7bc47000720c3 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Mon, 12 Aug 2019 07:23:59 +0200 Subject: sysemu: Split sysemu/runstate.h off sysemu/sysemu.h MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit sysemu/sysemu.h is a rather unfocused dumping ground for stuff related to the system-emulator. Evidence: * It's included widely: in my "build everything" tree, changing sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h, down from 5400 due to the previous two commits). * It pulls in more than a dozen additional headers. Split stuff related to run state management into its own header sysemu/runstate.h. Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400 to 4200. Touching new sysemu/runstate.h recompiles some 500 objects. Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also add qemu/main-loop.h. Suggested-by: Paolo Bonzini Signed-off-by: Markus Armbruster Message-Id: <20190812052359.30071-30-armbru@redhat.com> Reviewed-by: Alex Bennée [Unbreak OS-X build] --- cpus.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'cpus.c') diff --git a/cpus.c b/cpus.c index a20a9a2..f4ad855 100644 --- a/cpus.c +++ b/cpus.c @@ -41,7 +41,6 @@ #include "sysemu/kvm.h" #include "sysemu/hax.h" #include "sysemu/hvf.h" -#include "sysemu/sysemu.h" #include "sysemu/whpx.h" #include "exec/exec-all.h" @@ -56,6 +55,7 @@ #include "tcg.h" #include "hw/nmi.h" #include "sysemu/replay.h" +#include "sysemu/runstate.h" #include "hw/boards.h" #include "hw/hw.h" -- cgit v1.1