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2013-01-25add hierarchical bitmap data type and test casesPaolo Bonzini2-1/+401
HBitmaps provides an array of bits. The bits are stored as usual in an array of unsigned longs, but HBitmap is also optimized to provide fast iteration over set bits; going from one bit to the next is O(logB n) worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough that the number of levels is in fact fixed. In order to do this, it stacks multiple bitmaps with progressively coarser granularity; in all levels except the last, bit N is set iff the N-th unsigned long is nonzero in the immediately next level. When iteration completes on the last level it can examine the 2nd-last level to quickly skip entire words, and even do so recursively to skip blocks of 64 words or powers thereof (32 on 32-bit machines). Given an index in the bitmap, it can be split in group of bits like this (for the 64-bit case): bits 0-57 => word in the last bitmap | bits 58-63 => bit in the word bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word So it is easy to move up simply by shifting the index right by log2(BITS_PER_LONG) bits. To move down, you shift the index left similarly, and add the word index within the group. Iteration uses ffs (find first set bit) to find the next word to examine; this operation can be done in constant time in most current architectures. Setting or clearing a range of m bits on all levels, the work to perform is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap. When iterating on a bitmap, each bit (on any level) is only visited once. Hence, The total cost of visiting a bitmap with m bits in it is the number of bits that are set in all bitmaps. Unless the bitmap is extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized cost of advancing from one bit to the next is usually constant. Reviewed-by: Laszlo Ersek <lersek@redhat.com> Reviewed-by: Eric Blake <eblake@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Kevin Wolf <kwolf@redhat.com>
2013-01-19Replace non-portable asprintf by g_strdup_printfStefan Weil1-4/+1
g_strdup_printf already handles OOM errors, so some error handling in QEMU code can be removed. Signed-off-by: Stefan Weil <sw@weilnetz.de> Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
2013-01-15acl: Free memory allocated with g_malloc() with g_free()Markus Armbruster1-2/+2
Signed-off-by: Markus Armbruster <armbru@redhat.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2013-01-15acl: Fix acl_remove not to mess up the ACLMarkus Armbruster1-0/+3
It leaks memory and fails to adjust qemu_acl member nentries. Future acl_add become confused: can misreport the position, and can silently fail to add. Cc: qemu-stable@nongnu.org Signed-off-by: Markus Armbruster <armbru@redhat.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2013-01-15w32: Make qemu_vfree() accept NULL like the POSIX implementationMarkus Armbruster1-1/+3
On POSIX, qemu_vfree() accepts NULL, because it's merely wrapper around free(). As far as I can tell, the Windows implementation doesn't. Breeds bugs that bite only under Windows. Make the Windows implementation behave like the POSIX implementation. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Kevin Wolf <kwolf@redhat.com> Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
2013-01-12build: move libqemuutil.a components to util/Paolo Bonzini29-0/+10302
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>