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2023-07-25For curses display, recognize a few more control keysSean Estabrooks1-0/+6
The curses display handles most control-X keys, and translates them into their corresponding keycode. Here we recognize a few that are missing, Ctrl-@ (null), Ctrl-\ (backslash), Ctrl-] (right bracket), Ctrl-^ (caret), Ctrl-_ (underscore). Signed-off-by: Sean Estabrooks <sean.estabrooks@gmail.com> Message-id: CAHyVn3Bh9CRgDuOmf7G7Ngwamu8d4cVozAcB2i4ymnnggBXNmg@mail.gmail.com Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
2023-07-17ui/gtk: skip refresh if new dmabuf has been submittedDongwon Kim2-0/+8
Skip refresh if a new dmabuf (guest scanout frame) has already been submitted and ready to be drawn because the scanout will be updated with new frame anyway. Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Marc-André Lureau <marcandre.lureau@redhat.com> Cc: Vivek Kasireddy <vivek.kasireddy@intel.com> Signed-off-by: Dongwon Kim <dongwon.kim@intel.com> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-ID: <20230706183355.29361-2-dongwon.kim@intel.com>
2023-07-17ui/gtk: set scanout-mode right before scheduling drawDongwon Kim2-2/+2
Setting scanout mode is better to be done very last minute right because the mode can be reset anytime after it is set in dpy_gl_scanout_texture by any asynchronouse dpy_refresh call, which eventually cancels drawing of the guest scanout texture. Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Marc-André Lureau <marcandre.lureau@redhat.com> Cc: Vivek Kasireddy <vivek.kasireddy@intel.com> Signed-off-by: Dongwon Kim <dongwon.kim@intel.com> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-ID: <20230706183355.29361-1-dongwon.kim@intel.com>
2023-07-17virtio-gpu-udmabuf: correct naming of QemuDmaBuf size propertiesDongwon Kim4-15/+18
Replace 'width' and 'height' in QemuDmaBuf with 'backing_widht' and 'backing_height' as these commonly indicate the size of the whole surface (e.g. guest's Xorg extended display). Then use 'width' and 'height' for sub region in there (e.g. guest's scanouts). Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Marc-André Lureau <marcandre.lureau@redhat.com> Cc: Vivek Kasireddy <vivek.kasireddy@intel.com> Signed-off-by: Dongwon Kim <dongwon.kim@intel.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-ID: <20230713040444.32267-1-dongwon.kim@intel.com>
2023-07-17virtio-gpu: replace the surface with null surface when resettingDongwon Kim1-5/+6
The primary guest scanout shows the booting screen right after reboot but additional guest displays (i.e. max_ouptuts > 1) will keep displaying the old frames until the guest virtio gpu driver gets initialized, which could cause some confusion. A better way is to to replace the surface with a place holder that tells the display is not active during the reset of virtio-gpu device. And to immediately update the surface with the place holder image after the switch, displaychangelistener_gfx_switch needs to be called with 'update == TRUE' in dpy_gfx_replace_surface when the new surface is NULL. Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Marc-André Lureau <marcandre.lureau@redhat.com> Cc: Vivek Kasireddy <vivek.kasireddy@intel.com> Signed-off-by: Dongwon Kim <dongwon.kim@intel.com> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-ID: <20230627224451.11739-1-dongwon.kim@intel.com>
2023-07-17ui/gtk: Make sure the right EGL context is currently boundDongwon Kim2-0/+6
Observed a wrong context is bound when changing the scanout mode. To prevent problem, it is needed to make sure to bind the right context in gtk_egl_set_scanout_mode/gtk_gl_area_set_scanout_mode as well as unbind one in the end of gd_egl_update/gd_gl_area_update. Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Marc-André Lureau <marcandre.lureau@redhat.com> Cc: Vivek Kasireddy <vivek.kasireddy@intel.com> Signed-off-by: Dongwon Kim <dongwon.kim@intel.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-ID: <20230628191504.17185-1-dongwon.kim@intel.com>
2023-07-17ui/vnc-clipboard: fix infinite loop in inflate_buffer (CVE-2023-3255)Mauro Matteo Cascella1-6/+4
A wrong exit condition may lead to an infinite loop when inflating a valid zlib buffer containing some extra bytes in the `inflate_buffer` function. The bug only occurs post-authentication. Return the buffer immediately if the end of the compressed data has been reached (Z_STREAM_END). Fixes: CVE-2023-3255 Fixes: 0bf41cab ("ui/vnc: clipboard support") Reported-by: Kevin Denis <kevin.denis@synacktiv.com> Signed-off-by: Mauro Matteo Cascella <mcascell@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Tested-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-ID: <20230704084210.101822-1-mcascell@redhat.com>
2023-06-30ui/dbus: fix build errors in dbus_update_gl_cb and dbus_call_update_glRichard Henderson1-0/+4
Add some ifdefs to avoid an unused function and unused variable. Fixes: de1f8ce0abb8 ("ui/dbus: use shared D3D11 Texture2D when possible") Co-developed-by: BALATON Zoltan <balaton@eik.bme.hu> Message-Id: <336f7697-bcfa-1f5f-e411-6859815aa26c@eik.bme.hu> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2023-06-27ui/dbus: use shared D3D11 Texture2D when possibleMarc-André Lureau2-31/+324
When the client implements "org.qemu.Display1.Listener.Win32.D3d11" and we are running on ANGLE/win32, share the scanout texture with the peer process, and draw with ScanoutTexture2d/UpdateTexture2d methods. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-22-marcandre.lureau@redhat.com>
2023-06-27ui: add optional d3d texture pointer to scanout textureMarc-André Lureau8-15/+25
The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
2023-06-27ui/egl: query ANGLE d3d deviceMarc-André Lureau2-1/+34
Check if ANGLE is being used with D3D backend. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-19-marcandre.lureau@redhat.com>
2023-06-27ui/dbus: add some GL tracesMarc-André Lureau2-0/+9
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-17-marcandre.lureau@redhat.com>
2023-06-27ui/dbus: add GL support on win32Marc-André Lureau2-34/+68
Enable usage of dbus,gl= on win32. At this point, the scanout texture is read on the DisplaySurface memory, and the client is then updated with the "2D" API (with shared memory if possible). Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-16-marcandre.lureau@redhat.com>
2023-06-27ui: add egl_fb_read_rect()Marc-André Lureau1-0/+14
Similar to egl_fb_read(), same limitations, but with extra arguments to read a subset of the framebuffer. Used in following commits. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-15-marcandre.lureau@redhat.com>
2023-06-27ui/egl: default to GLES on windowsMarc-André Lureau1-0/+4
Windows GL drivers are notoriously not very good. Otoh, ANGLE provides rock solid GLES implementation on top of direct3d. We should recommend it and default to ES when using EGL (users can easily override this if necessary) Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-14-marcandre.lureau@redhat.com>
2023-06-27ui: add egl-headless support on win32Marc-André Lureau3-17/+47
Make GBM optional for EGL code, and enable the build for win32. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-13-marcandre.lureau@redhat.com>
2023-06-27ui/dbus: use shared memory when possible on win32Marc-André Lureau2-5/+208
When the display surface has an associated HANDLE, we can duplicate it to the client process and let it map the memory to avoid expensive copies. Introduce two new win32-specific methods ScanoutMap and UpdateMap. The first is used to inform the listener about the a shared map availability, and the second for display updates. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-12-marcandre.lureau@redhat.com>
2023-06-27console/win32: allocate shareable display surfaceMarc-André Lureau3-8/+54
Introduce qemu_win32_map_alloc() and qemu_win32_map_free() to allocate shared memory mapping. The handle can be used to share the mapping with another process. Teach qemu_create_displaysurface() to allocate shared memory. Following patches will introduce other places for shared memory allocation. Other patches for -display dbus will share the memory when possible with the client, to avoid expensive memory copy between the processes. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-10-marcandre.lureau@redhat.com>
2023-06-27ui/dbus: introduce "Interfaces" propertiesMarc-André Lureau2-2/+123
This property is similar to ``org.freedesktop.DBus.Interfaces`` property on the bus interface: it's an array of strings listing the extra interfaces and capabilities available, in a convenient way. Most interfaces are implicit, as they are required. For ``org/qemu/Display1_$id``, we can list the Keyboard And Mouse interfaces. Those could be optional. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-9-marcandre.lureau@redhat.com>
2023-06-27ui/dbus: win32 supportMarc-André Lureau5-13/+111
D-Bus doesn't support fd-passing on Windows (AF_UNIX doesn't have SCM_RIGHTS yet, but there are other means to share objects. I have proposed various solutions upstream, but none seem fitting enough atm). To make the "-display dbus" work on Windows, implement an alternative D-Bus interface where all the 'h' (FDs) arguments are replaced with 'ay' (WSASocketW data), and sockets are passed to the other end via WSADuplicateSocket(). Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-6-marcandre.lureau@redhat.com>
2023-06-27ui/dbus: compile without gio/gunixfdlist.hMarc-André Lureau3-0/+16
D-Bus on windows doesn't support fd-passing. Let's isolate the fdlist-related code as a first step, before adding Windows support, using another mechanism. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-4-marcandre.lureau@redhat.com>
2023-06-27ui/egl: fix make_context_current() callback return valueMarc-André Lureau2-4/+16
eglMakeCurrent() returns 1/EGL_TRUE on success. This is not what the callback expects, where 0 indicates success. While at it, print the EGL error to ease debugging. As with virgl_renderer_callbacks, the return value is now checked since version >= 4: https://gitlab.freedesktop.org/virgl/virglrenderer/-/commit/7f09e6bf0c6ceea6727bd0049781256a28cab0e5 Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-3-marcandre.lureau@redhat.com>
2023-06-27ui/egl: export qemu_egl_get_error_string()Marc-André Lureau1-7/+5
It will be used from other units. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-2-marcandre.lureau@redhat.com>
2023-06-27ui/gtk: making dmabuf NULL when it's released.Dongwon Kim1-0/+5
Set vc->gfx.guest_fb.dmabuf to NULL to prevent any further access to it after the dmabuf is released. v2: move declaration of vc inside ifdef Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Marc-André Lureau <marcandre.lureau@redhat.com> Cc: Vivek Kasireddy <vivek.kasireddy@intel.com> Signed-off-by: Dongwon Kim <dongwon.kim@intel.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-ID: <20230627005316.5627-1-dongwon.kim@intel.com>
2023-06-27ui/gtk: set the area of the scanout texture correctlyDongwon Kim2-2/+4
x and y offsets and width and height of the scanout texture is not correctly configured in case guest scanout frame is dmabuf. Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: Marc-André Lureau <marcandre.lureau@redhat.com> Cc: Vivek Kasireddy <vivek.kasireddy@intel.com> Signed-off-by: Dongwon Kim <dongwon.kim@intel.com> Message-ID: <20230621213150.29573-1-dongwon.kim@intel.com>
2023-06-27ui/dbus: Expose a touch device interfaceBilal Elmoussaoui3-3/+102
So that clients making use of the DBus backend could send touch events through the new org.qemu.Display1.Touch interface Signed-off-by: Bilal Elmoussaoui <belmouss@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230619095337.9899-3-belmouss@redhat.com>
2023-06-27ui/touch: Move event handling to a common helperBilal Elmoussaoui2-56/+70
To share code between the GTK and DBus UI bakcends see the next commit for details Signed-off-by: Bilal Elmoussaoui <belmouss@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230619095337.9899-2-belmouss@redhat.com>
2023-06-27ui/sdl2: OpenGL window contextAntonio Caggiano1-7/+11
When OpenGL is enabled, create only the OpenGL context, ignoring the SDL renderer as it is unused anyway. Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230612091959.2983-1-quic_acaggian@quicinc.com>
2023-06-27egl: no need to lookup EGL functions manuallyMarc-André Lureau1-4/+2
libepoxy handles loading the function pointer and dispatching the call, so you don't have to worry about it. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230515132455.1025608-1-marcandre.lureau@redhat.com>
2023-06-27ui: return NULL when getting cursor without a consoleMarc-André Lureau1-1/+1
VNC may try to get the current cursor even when there are no consoles and crashes. Simple reproducer is qemu with -nodefaults. Fixes: (again) https://gitlab.com/qemu-project/qemu/-/issues/1548 Fixes: commit 385ac97f8 ("ui: keep current cursor with QemuConsole") Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-Id: <20230428154807.2143652-1-marcandre.lureau@redhat.com>
2023-06-20meson: Replace softmmu_ss -> system_ssPhilippe Mathieu-Daudé1-13/+13
We use the user_ss[] array to hold the user emulation sources, and the softmmu_ss[] array to hold the system emulation ones. Hold the latter in the 'system_ss[]' array for parity with user emulation. Mechanical change doing: $ sed -i -e s/softmmu_ss/system_ss/g $(git grep -l softmmu_ss) Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <20230613133347.82210-10-philmd@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2023-06-20meson: Replace CONFIG_SOFTMMU -> CONFIG_SYSTEM_ONLYPhilippe Mathieu-Daudé1-2/+2
Since we *might* have user emulation with softmmu, use the clearer 'CONFIG_SYSTEM_ONLY' key to check for system emulation. Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <20230613133347.82210-9-philmd@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2023-06-13cocoa: Fix warnings about invalid prototype declarationsPhilippe Mathieu-Daudé1-1/+1
Fix the following Cocoa trivial warnings: C compiler for the host machine: cc (clang 14.0.0 "Apple clang version 14.0.0 (clang-1400.0.29.202)") Objective-C compiler for the host machine: clang (clang 14.0.0) [100/334] Compiling Objective-C object libcommon.fa.p/net_vmnet-bridged.m.o net/vmnet-bridged.m:40:31: warning: a function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes] static char* get_valid_ifnames() ^ void [742/1436] Compiling Objective-C object libcommon.fa.p/ui_cocoa.m.o ui/cocoa.m:1937:22: warning: a function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes] static int cocoa_main() ^ void Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com> Message-Id: <20230425192820.34063-1-philmd@linaro.org>
2023-06-10vnc: move assert in vnc_worker_thread_loopAnastasia Belova1-1/+2
job may be NULL if queue->exit is true. Check it before dereference job. Fixes: f31f9c1080 ("vnc: add magic cookie to VncState") Signed-off-by: Anastasia Belova <abelova@astralinux.ru> Reviewed-by: Michael Tokarev <mjt@tls.msk.ru> Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
2023-06-05bulk: Remove pointless QOM castsPhilippe Mathieu-Daudé1-3/+3
Mechanical change running Coccinelle spatch with content generated from the qom-cast-macro-clean-cocci-gen.py added in the previous commit. Suggested-by: Markus Armbruster <armbru@redhat.com> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-Id: <20230601093452.38972-3-philmd@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Signed-off-by: Thomas Huth <thuth@redhat.com>
2023-06-02cutils: Adjust signature of parse_uint[_full]Eric Blake1-2/+2
It's already confusing that we have two very similar functions for wrapping the parse of a 64-bit unsigned value, differing mainly on whether they permit leading '-'. Adjust the signature of parse_uint() and parse_uint_full() to be like all of qemu_strto*(): put the result parameter last, use the same types (uint64_t and unsigned long long have the same width, but are not always the same type), and mark endptr const (this latter change only affects the rare caller of parse_uint). Adjust all callers in the tree. While at it, note that since cutils.c already includes: QEMU_BUILD_BUG_ON(sizeof(int64_t) != sizeof(long long)); we are guaranteed that the result of parse_uint* cannot exceed UINT64_MAX (or the build would have failed), so we can drop pre-existing dead comparisons in opts-visitor.c that were never false. Reviewed-by: Hanna Czenczek <hreitz@redhat.com> Message-Id: <20230522190441.64278-8-eblake@redhat.com> [eblake: Drop dead code spotted by Markus] Signed-off-by: Eric Blake <eblake@redhat.com>
2023-05-28ui/gtk: enable backend to send multi-touch eventsSergio Lopez1-0/+92
GTK3 provides the infrastructure to receive and process multi-touch events through the "touch-event" signal and the GdkEventTouch type. Make use of it to transpose events from the host to the guest. This allows users of machines with hardware capable of receiving multi-touch events to run guests that can also receive those events and interpret them as gestures, when appropriate. An example of this in action can be seen here: https://fosstodon.org/@slp/109545849296546767 Signed-off-by: Sergio Lopez <slp@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230526112925.38794-7-slp@redhat.com>
2023-05-28ui: add helpers for virtio-multitouch eventsSergio Lopez1-0/+36
Add helpers for generating Multi-touch events from the UI backends that can be sent to the guest through a virtio-multitouch device. Signed-off-by: Sergio Lopez <slp@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230526112925.38794-6-slp@redhat.com>
2023-05-28ui: add the infrastructure to support MT eventsSergio Lopez2-0/+7
Add the required infrastructure to support generating multitouch events. Signed-off-by: Sergio Lopez <slp@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20230526112925.38794-3-slp@redhat.com>
2023-05-28ui/cursor: make width/height unsigned 16-bit integerMauro Matteo Cascella1-1/+2
Although not actually exploitable at the moment, a negative width/height could make datasize wrap around and potentially lead to buffer overflow. Since there is no reason a negative width/height is ever appropriate, modify QEMUCursor struct and cursor_alloc prototype to accept uint16_t. This protects us against accidentally introducing future bugs. Signed-off-by: Mauro Matteo Cascella <mcascell@redhat.com> Reported-by: Jacek Halon <jacek.halon@gmail.com> Reported-by: Yair Mizrahi <yairh33@gmail.com> Reported-by: Elsayed El-Refa'ei <e.elrefaei99@gmail.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com> Message-Id: <20230523163023.608121-1-mcascell@redhat.com>
2023-05-28ui/sdl2: disable SDL_HINT_GRAB_KEYBOARD on WindowsVolker Rümelin1-0/+3
Windows sends an extra left control key up/down input event for every right alt key up/down input event for keyboards with international layout. Since commit 830473455f ("ui/sdl2: fix handling of AltGr key on Windows") QEMU uses a Windows low level keyboard hook procedure to reliably filter out the special left control key and to grab the keyboard on Windows. The SDL2 version 2.0.16 introduced its own Windows low level keyboard hook procedure to grab the keyboard. Windows calls this callback before the QEMU keyboard hook procedure. This disables the special left control key filter when the keyboard is grabbed. To fix the problem, disable the SDL2 Windows low level keyboard hook procedure. Reported-by: Bernhard Beschow <shentey@gmail.com> Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Reviewed-by: Thomas Huth <thuth@redhat.com> Tested-by: Bernhard Beschow <shentey@gmail.com> Message-Id: <20230418062823.5683-1-vr_qemu@t-online.de>
2023-05-28ui/sdl2: Grab Alt+F4 also under WindowsBernhard Beschow1-0/+1
SDL doesn't grab Alt+F4 under Windows by default. Pressing Alt+F4 thus closes the VM immediately without confirmation, possibly leading to data loss. Fix this by always grabbing Alt+F4 on Windows hosts, too. Signed-off-by: Bernhard Beschow <shentey@gmail.com> Reviewed-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20230417192139.43263-3-shentey@gmail.com>
2023-05-28ui/sdl2: Grab Alt+Tab also in fullscreen modeBernhard Beschow1-0/+3
By default, SDL grabs Alt+Tab only in non-fullscreen mode. This causes Alt+Tab to switch tasks on the host rather than in the VM in fullscreen mode while it switches tasks in non-fullscreen mode in the VM. Fix this confusing behavior by grabbing Alt+Tab in fullscreen mode, always causing tasks to be switched in the VM. Signed-off-by: Bernhard Beschow <shentey@gmail.com> Reviewed-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20230417192139.43263-2-shentey@gmail.com>
2023-05-28ui/dbus: add a FIXME about texture/dmabuf scanout handlingMarc-André Lureau1-0/+5
Except SDL, display backends seem to fail at handing full scanout geometry correctly. It would need some test/reproducer to actually check it. In the meantime, fill some missing fields, and leave a FIXME. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230515132537.1026310-1-marcandre.lureau@redhat.com>
2023-05-28gtk: add gl-area support on win32Marc-André Lureau1-0/+6
On Windows, we don't use the low-level GBM/EGL helpers (no dmabuf etc), we can turn on GL area support for the rest of rendering. (fwiw, GDK backend may be either WGL or EGL) Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Tested-by: Bernhard Beschow <shentey@gmail.com> Message-Id: <20230515132527.1026064-1-marcandre.lureau@redhat.com>
2023-05-28ui/dbus: fix compilation when GBM && !OPENGLMarc-André Lureau1-5/+5
commit 4814d3cbf ("ui/dbus: restrict opengl to gbm-enabled config") assumes that whenever GBM is available, OpenGL is. This is not always the case, let's further restrict opengl-related paths and fix some compilation issues. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230515132348.1024663-1-marcandre.lureau@redhat.com>
2023-05-28ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failedMarc-André Lureau1-0/+4
Before sdl2_gl_update() is called, sdl2_gl_switch() may decide to destroy the console window and its associated shaders. Resolves: https://gitlab.com/qemu-project/qemu/-/issues/1644 Fixes: c84ab0a500a8 ("ui/console: optionally update after gfx switch") Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Tested-by: Bin Meng <bin.meng@windriver.com> Message-Id: <20230511074217.4171842-1-marcandre.lureau@redhat.com>
2023-05-28ui/gtk-egl: fix scaling for cursor position in scanout modeErico Nunes1-2/+2
vc->gfx.w and vc->gfx.h are not updated appropriately in this code path, which leads to a different scaling factor for rendering the cursor on some edge cases (e.g. the focus has left and re-entered the gtk window). This can be reproduced using vhost-user-gpu with the gtk ui on the x11 backend. Use the surface dimensions which are already updated accordingly. Signed-off-by: Erico Nunes <ernunes@redhat.com> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230320160856.364319-2-ernunes@redhat.com>
2023-05-28ui/gtk: use widget size for cursor motion eventErico Nunes1-5/+3
The gd_motion_event size has some calculations for the cursor position, which also take into account things like different size of the framebuffer compared to the window size. The use of window size makes things more difficult though, as at least in the case of Wayland includes the size of ui elements like a menu bar at the top of the window. This leads to a wrong position calculation by a few pixels. Fix it by using the size of the widget, which already returns the size of the actual space to render the framebuffer. Signed-off-by: Erico Nunes <ernunes@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Acked-by: Vivek Kasireddy <vivek.kasireddy@intel.com> Message-Id: <20230320160856.364319-1-ernunes@redhat.com>
2023-05-28ui/gtk: fix passing y0_top parameter to scanoutErico Nunes2-2/+2
The dmabuf->y0_top flag is passed to .dpy_gl_scanout_dmabuf(), however in the gtk ui both implementations dropped it when doing the next scanout_texture call. Fixes flipped linux console using vhost-user-gpu with the gtk ui display. Signed-off-by: Erico Nunes <ernunes@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230220175605.43759-1-ernunes@redhat.com>