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2014-12-17sdl2: Work around SDL2 SDL_ShowWindow() bugMax Reitz1-0/+10
Apparently it is possible for X to send an event to a hidden SDL2 window, leading to SDL2 believing it is now shown. SDL2 will pass the SDL_WINDOWEVENT_SHOWN message to the application without actually showing the window; the problem is that the next SDL_ShowWindow() will be a no-op because SDL2 assumes the window is already shown. The correct way to react to SDL_WINDOWEVENT_SHOWN would be to clear scon->hidden (analogous for SDL_WINDOWEVENT_HIDDEN). However, due to the window not actually being shown, this will somehow not be correct after all. Therefore, just hide the window on SDL_WINDOWEVENT_SHOWN if it is supposed to be hidden (and analogous for SDL_WINDOWEVENT_HIDDEN). Signed-off-by: Max Reitz <mreitz@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-12-17sdl2: Use correct sdl2_console for window eventsMax Reitz1-2/+4
SDL_PollEvent() polls events for all windows; therefore, sdl2_poll_events() will poll the events for all windows and not only for the one identified by the given sdl2_console. This should be considered in handle_windowevent(): The window affected by the event is not necessarily the one identified by the sdl2_console object given to sdl2_poll_events(), but the one identified by ev->window.windowID. Signed-off-by: Max Reitz <mreitz@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-12-17sdl2: move sdl2_2d_refresh to sdl2-2d.cGerd Hoffmann1-9/+1
Now that common event handling code is split off, we can move over sdl_refresh to sdl2-2d.c, and rename it to sdl2_2d_refresh. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17sdl2: factor out sdl2_poll_eventsGerd Hoffmann1-10/+13
Create a new function to poll and handle sdl2 events, which is then just called from the refresh timer. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17sdl2: add+use sdl2_2d_redraw function.Gerd Hoffmann1-11/+6
Add a new sdl2_2d_redraw function for a complete screen refresh, so we can stop using graphic_hw_invalidate for that. There is no need to bother console / gfx emulation code if we are just going to re-blit the screen after window resizes. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17sdl2: move sdl_switch to sdl2-2d.cGerd Hoffmann1-46/+4
Move sdl_switch to sdl2-2d.c file, rename to sdl2_2d_switch. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17sdl2: overhaul window size handlingGerd Hoffmann1-93/+79
Split do_sdl_resize function (which does alot more than just resizing) into three: sdl2_window_{create,destroy,resize}. Fix SDL_Renderer handling: must be guest display size not host window size, and SDL2 will magically handle all scaling for us. Make fullscreen actually enter fullscreen mode and simplify the code. There is no need to store the original window size, the window manager will do that for us. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17sdl2: move sdl_update to new sdl2-2d.cGerd Hoffmann1-30/+5
Create new sdl2-2d file for 2d display rendering. Move over sdl_update code, and rename to sdl2_2d_update. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17sdl2: turn on keyboard grabsGerd Hoffmann1-3/+4
Makes quite some keys actually go to the guest instead of being captured by the host window manager. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17sdl2: move keyboard input code to new sdl2-input.cGerd Hoffmann1-72/+3
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17sdl2: rename sdl2_state to sdl2_console, move to header fileGerd Hoffmann1-36/+27
Create sdl2.h header file, in preparation for sdl2 code splitup. Populate it with sdl2_console struct (renamed from sdl2_state). Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-16sdl: move version logic from source code to makefileGerd Hoffmann1-3/+0
Compile sdl.c / sdl2.c depending on CONFIG_SDLABI instead of compiling both and have version #ifdefs in the source code. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-09-16sdl2: drop sdl_zoom.hGerd Hoffmann1-1/+0
It isn't used. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-06-02sdl2: textinput + terminalGerd Hoffmann1-1/+40
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-06-02sdl2: make Ctrl-Alt-<nr> hotkeys show and hide windowsGerd Hoffmann1-1/+26
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-05-26sdl: pass key event source to input layerGerd Hoffmann1-9/+12
So the input layer knows where the input is coming from and input routing works correctly. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-04-29sdl2: Support mouse wheelCole Robinson1-18/+26
In SDL2, wheel movement is its own event, not a button event. Wire it up similar to gtk.c Signed-off-by: Cole Robinson <crobinso@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-04-29sdl2: add ui info setting.Dave Airlie1-0/+7
Allows you to resize the sdl2 window and have the guest notice. [ kraxel: zero-initialize QemuUIInfo ] Signed-off-by: Dave Airlie <airlied@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-04-11input: sdl2: Fix relative mode to match SDL1 behaviorCole Robinson1-1/+2
Right now relative mode accelerates too fast, and has the 'invisible wall' problem. SDL2 added an explicit API to handle this use case, so let's use it. Signed-off-by: Cole Robinson <crobinso@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-04-11input: sdl2: Fix guest_cursor logicCole Robinson1-7/+11
Unbreaks relative mouse mode with sdl2, just like was done with sdl.c in c3aa84b6. Signed-off-by: Cole Robinson <crobinso@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-03-05ui/sdl2 : initial port to SDL 2.0 (v2.0)Dave Airlie1-0/+829
I've ported the SDL1.2 code over, and rewritten it to use the SDL2 interface. The biggest changes were in the input handling, where SDL2 has done a major overhaul, and I've had to include a generated translation file to get from SDL2 codes back to qemu compatible ones. I'm still not sure how the keyboard layout code works in qemu, so there may be further work if someone can point me a test case that works with SDL1.2 and doesn't with SDL2. Some SDL env vars we used to set are no longer used by SDL2, Windows, OSX support is untested, I don't think we can link to SDL1.2 and SDL2 at the same time, so I felt using --with-sdlabi=2.0 to select the new code should be fine, like how gtk does it. v1.1: fix keys in text console v1.2: fix shutdown, cleanups a bit of code, support ARGB cursor v2.0: merge the SDL multihead patch into this, g_new the number of consoles needed, wrap DCL inside per-console structure. Signed-off-by: Dave Airlie <airlied@redhat.com> Fixes & improvements by kraxel: * baum build fix * remove text console logic * adapt to new input core * codestyle fixups Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>