aboutsummaryrefslogtreecommitdiff
path: root/ui/console-gl.c
AgeCommit message (Collapse)AuthorFilesLines
2019-06-12Include qemu-common.h exactly where neededMarkus Armbruster1-1/+0
No header includes qemu-common.h after this commit, as prescribed by qemu-common.h's file comment. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190523143508.25387-5-armbru@redhat.com> [Rebased with conflicts resolved automatically, except for include/hw/arm/xlnx-zynqmp.h hw/arm/nrf51_soc.c hw/arm/msf2-soc.c block/qcow2-refcount.c block/qcow2-cluster.c block/qcow2-cache.c target/arm/cpu.h target/lm32/cpu.h target/m68k/cpu.h target/mips/cpu.h target/moxie/cpu.h target/nios2/cpu.h target/openrisc/cpu.h target/riscv/cpu.h target/tilegx/cpu.h target/tricore/cpu.h target/unicore32/cpu.h target/xtensa/cpu.h; bsd-user/main.c and net/tap-bsd.c fixed up]
2019-05-17ui/console: Precautionary glBindTexture and surface->texture validation in ↵HOU Qiming1-7/+11
surface_gl_update_texture In a GVT-g setup with dmabuf and GTK GUI, the current 2D texture at surface_gl_update_texture is not necessarily surface->texture. Adding a glBindTexture fixes related crashes and artifacts, and is generally more secure. Signed-off-by: HOU Qiming <hqm03ster@gmail.com> Tested-by: Marcel Apfelbaum<marcel.apfelbaum@gmail.com> Signed-off-by: Marcel Apfelbaum <marcel.apfelbaum@gmail.com> Message-id: 20190507080501.26712-1-marcel.apfelbaum@gmail.com [fixed malformed patch, rebase to master] Signed-off-by: Marcel Apfelbaum <marcel.apfelbaum@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-11-10ui: use QEMU_IS_ALIGNED macroPhilippe Mathieu-Daudé1-1/+1
Applied using the Coccinelle semantic patch scripts/coccinelle/use_osdep.cocci Signed-off-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Message-Id: <20170718061005.29518-9-f4bug@amsat.org> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-10-17opengl: add flipping vertex shaderGerd Hoffmann1-1/+1
Add vertex shader which flips the texture upside down while blitting it. Add argument to qemu_gl_run_texture_blit() to enable flipping. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-4-kraxel@redhat.com
2017-10-17opengl: move shader init from console-gl.c to shader.cGerd Hoffmann1-39/+6
With the upcoming dmabuf support in qemu there will be more users of the shaders than just console-gl.c. So rename ConsoleGLState to QemuGLShader, rename some functions too, move code from console-gl.c to shaders.c. No functional change. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-3-kraxel@redhat.com
2016-06-10ui/console-gl: Add support for big endian display surfacesThomas Huth1-0/+5
This is required for running QEMU on big endian hosts (like PowerPC machines) that use RGB instead of BGR byte ordering. Ticket: https://bugs.launchpad.net/qemu/+bug/1581796 Signed-off-by: Thomas Huth <thuth@redhat.com> Message-id: 1465243261-26731-1-git-send-email-thuth@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-02-04ui: Clean up includesPeter Maydell1-0/+1
Clean up includes so that osdep.h is included first and headers which it implies are not included manually. This commit was created with scripts/clean-includes. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-id: 1454089805-5470-2-git-send-email-peter.maydell@linaro.org
2015-10-08shaders: initialize vertexes onceGerd Hoffmann1-1/+6
Create a buffer for the vertex data and place vertexes there at initialization time. Then just use the buffer for each texture blit. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05console-gl: add opengl rendering helper functionsGerd Hoffmann1-0/+168
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>