Age | Commit message (Collapse) | Author | Files | Lines | |
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2015-10-08 | shaders: initialize vertexes once | Gerd Hoffmann | 1 | -1/+6 | |
Create a buffer for the vertex data and place vertexes there at initialization time. Then just use the buffer for each texture blit. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com> | |||||
2015-05-05 | console-gl: add opengl rendering helper functions | Gerd Hoffmann | 1 | -0/+168 | |
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com> |