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Register fp (frame pointer) is a bad choice for compilations
without optimisation, because the compiler makes heavy use
of this register (so the resulting code crashes).
Register s0 had been used for TCG_AREG1 in earlier releases,
but was no longer used and is now free for TCG_AREG0.
The resulting code works for compilations without
optimisation (tested with qemu mips in qemu mips
on x86 host).
Signed-off-by: Stefan Weil <weil@mail.berlios.de>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
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Based on a patch from Arnaud Patard (Rtp) <arnaud.patard@rtp-net.org>
A few words about design choices:
* Two registers, at and t0, are reserved for TCG internal use. They are
useful for bswap and 64-bit ops.
* Most ops supports a constant argument with value 0, which is actually
mapped to the zero register.
* While the at register is available for constant loading, ops only
support a limited range of constants. TCG does a better job doing the
register allocation and constant loading by itself. There are plenty of
registers available anyway.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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