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2023-02-23replay: Simplify setting replay blockersMarkus Armbruster1-1/+1
replay_add_blocker() takes an Error *. All callers pass one created like this: error_setg(&blocker, QERR_REPLAY_NOT_SUPPORTED, "some feature"); Folding this into replay_add_blocker() simplifies the callers, losing a bit of generality we haven't needed in more than six years. Since there are no other uses of macro QERR_REPLAY_NOT_SUPPORTED, replace the remaining one by its expansion, and drop the macro. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20230207075115.1525-10-armbru@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2020-10-22replay: do not build if TCG is not availableClaudio Fontana1-0/+96
this fixes non-TCG builds broken recently by replay reverse debugging. Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future. Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed. Many other subsystems _should_ have been affected. This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term. Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>