diff options
Diffstat (limited to 'ui/sdl2-gl.c')
-rw-r--r-- | ui/sdl2-gl.c | 36 |
1 files changed, 7 insertions, 29 deletions
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c index 1cd77e2..dcad3d0 100644 --- a/ui/sdl2-gl.c +++ b/ui/sdl2-gl.c @@ -42,14 +42,7 @@ static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout) scon->scanout_mode = scanout; if (!scon->scanout_mode) { - if (scon->fbo_id) { - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, 0, 0); - glDeleteFramebuffers(1, &scon->fbo_id); - glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); - scon->fbo_id = 0; - } + egl_fb_destroy(&scon->guest_fb); if (scon->surface) { surface_gl_destroy_texture(scon->gls, scon->surface); surface_gl_create_texture(scon->gls, scon->surface); @@ -191,7 +184,6 @@ void sdl2_gl_scanout_disable(DisplayChangeListener *dcl) assert(scon->opengl); scon->w = 0; scon->h = 0; - scon->tex_id = 0; sdl2_set_scanout_mode(scon, false); } @@ -210,48 +202,34 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, scon->y = y; scon->w = w; scon->h = h; - scon->tex_id = backing_id; scon->y0_top = backing_y_0_top; SDL_GL_MakeCurrent(scon->real_window, scon->winctx); sdl2_set_scanout_mode(scon, true); - if (!scon->fbo_id) { - glGenFramebuffers(1, &scon->fbo_id); - } - - glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, scon->tex_id, 0); + egl_fb_create_for_tex(&scon->guest_fb, backing_width, backing_height, + backing_id); } void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, uint32_t x, uint32_t y, uint32_t w, uint32_t h) { struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); - int ww, wh, y1, y2; + int ww, wh; assert(scon->opengl); if (!scon->scanout_mode) { return; } - if (!scon->fbo_id) { + if (!scon->guest_fb.framebuffer) { return; } SDL_GL_MakeCurrent(scon->real_window, scon->winctx); - glBindFramebuffer(GL_READ_FRAMEBUFFER, scon->fbo_id); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); - SDL_GetWindowSize(scon->real_window, &ww, &wh); - glViewport(0, 0, ww, wh); - y1 = scon->y0_top ? 0 : scon->h; - y2 = scon->y0_top ? scon->h : 0; - glBlitFramebuffer(0, y1, scon->w, y2, - 0, 0, ww, wh, - GL_COLOR_BUFFER_BIT, GL_NEAREST); - glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id); + egl_fb_setup_default(&scon->win_fb, ww, wh); + egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top); SDL_GL_SwapWindow(scon->real_window); } |