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-rw-r--r--tcg/loongarch64/tcg-target.c.inc21
-rw-r--r--tcg/loongarch64/tcg-target.h2
2 files changed, 22 insertions, 1 deletions
diff --git a/tcg/loongarch64/tcg-target.c.inc b/tcg/loongarch64/tcg-target.c.inc
index a33ec59..c21c917 100644
--- a/tcg/loongarch64/tcg-target.c.inc
+++ b/tcg/loongarch64/tcg-target.c.inc
@@ -1734,6 +1734,15 @@ static void tcg_out_vec_op(TCGContext *s, TCGOpcode opc,
static const LoongArchInsn sarv_vec_insn[4] = {
OPC_VSRA_B, OPC_VSRA_H, OPC_VSRA_W, OPC_VSRA_D
};
+ static const LoongArchInsn shli_vec_insn[4] = {
+ OPC_VSLLI_B, OPC_VSLLI_H, OPC_VSLLI_W, OPC_VSLLI_D
+ };
+ static const LoongArchInsn shri_vec_insn[4] = {
+ OPC_VSRLI_B, OPC_VSRLI_H, OPC_VSRLI_W, OPC_VSRLI_D
+ };
+ static const LoongArchInsn sari_vec_insn[4] = {
+ OPC_VSRAI_B, OPC_VSRAI_H, OPC_VSRAI_W, OPC_VSRAI_D
+ };
a0 = args[0];
a1 = args[1];
@@ -1872,6 +1881,15 @@ static void tcg_out_vec_op(TCGContext *s, TCGOpcode opc,
case INDEX_op_sarv_vec:
tcg_out32(s, encode_vdvjvk_insn(sarv_vec_insn[vece], a0, a1, a2));
break;
+ case INDEX_op_shli_vec:
+ tcg_out32(s, encode_vdvjuk3_insn(shli_vec_insn[vece], a0, a1, a2));
+ break;
+ case INDEX_op_shri_vec:
+ tcg_out32(s, encode_vdvjuk3_insn(shri_vec_insn[vece], a0, a1, a2));
+ break;
+ case INDEX_op_sari_vec:
+ tcg_out32(s, encode_vdvjuk3_insn(sari_vec_insn[vece], a0, a1, a2));
+ break;
case INDEX_op_bitsel_vec:
/* vbitsel vd, vj, vk, va = bitsel_vec vd, va, vk, vj */
tcg_out_opc_vbitsel_v(s, a0, a3, a2, a1);
@@ -2105,6 +2123,9 @@ static TCGConstraintSetIndex tcg_target_op_def(TCGOpcode op)
case INDEX_op_not_vec:
case INDEX_op_neg_vec:
+ case INDEX_op_shli_vec:
+ case INDEX_op_shri_vec:
+ case INDEX_op_sari_vec:
return C_O1_I1(w, w);
case INDEX_op_bitsel_vec:
diff --git a/tcg/loongarch64/tcg-target.h b/tcg/loongarch64/tcg-target.h
index bc56939..d7b806e 100644
--- a/tcg/loongarch64/tcg-target.h
+++ b/tcg/loongarch64/tcg-target.h
@@ -186,7 +186,7 @@ extern bool use_lsx_instructions;
#define TCG_TARGET_HAS_nor_vec 1
#define TCG_TARGET_HAS_eqv_vec 0
#define TCG_TARGET_HAS_mul_vec 1
-#define TCG_TARGET_HAS_shi_vec 0
+#define TCG_TARGET_HAS_shi_vec 1
#define TCG_TARGET_HAS_shs_vec 0
#define TCG_TARGET_HAS_shv_vec 1
#define TCG_TARGET_HAS_roti_vec 0