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-rw-r--r--rust/qemu-api/src/qdev.rs107
1 files changed, 104 insertions, 3 deletions
diff --git a/rust/qemu-api/src/qdev.rs b/rust/qemu-api/src/qdev.rs
index f4c75c7..176c69a 100644
--- a/rust/qemu-api/src/qdev.rs
+++ b/rust/qemu-api/src/qdev.rs
@@ -4,14 +4,20 @@
//! Bindings to create devices and access device functionality from Rust.
-use std::{ffi::CStr, ptr::NonNull};
+use std::{
+ ffi::{CStr, CString},
+ os::raw::c_void,
+ ptr::NonNull,
+};
-pub use bindings::{DeviceClass, DeviceState, Property};
+pub use bindings::{Clock, ClockEvent, DeviceClass, DeviceState, Property};
use crate::{
bindings::{self, Error},
+ callbacks::FnCall,
+ cell::bql_locked,
prelude::*,
- qom::{ClassInitImpl, ObjectClass},
+ qom::{ClassInitImpl, ObjectClass, Owned},
vmstate::VMStateDescription,
};
@@ -143,3 +149,98 @@ unsafe impl ObjectType for DeviceState {
unsafe { CStr::from_bytes_with_nul_unchecked(bindings::TYPE_DEVICE) };
}
qom_isa!(DeviceState: Object);
+
+/// Trait for methods exposed by the [`DeviceState`] class. The methods can be
+/// called on all objects that have the trait `IsA<DeviceState>`.
+///
+/// The trait should only be used through the blanket implementation,
+/// which guarantees safety via `IsA`.
+pub trait DeviceMethods: ObjectDeref
+where
+ Self::Target: IsA<DeviceState>,
+{
+ /// Add an input clock named `name`. Invoke the callback with
+ /// `self` as the first parameter for the events that are requested.
+ ///
+ /// The resulting clock is added as a child of `self`, but it also
+ /// stays alive until after `Drop::drop` is called because C code
+ /// keeps an extra reference to it until `device_finalize()` calls
+ /// `qdev_finalize_clocklist()`. Therefore (unlike most cases in
+ /// which Rust code has a reference to a child object) it would be
+ /// possible for this function to return a `&Clock` too.
+ #[inline]
+ fn init_clock_in<F: for<'a> FnCall<(&'a Self::Target, ClockEvent)>>(
+ &self,
+ name: &str,
+ _cb: &F,
+ events: ClockEvent,
+ ) -> Owned<Clock> {
+ fn do_init_clock_in(
+ dev: *mut DeviceState,
+ name: &str,
+ cb: Option<unsafe extern "C" fn(*mut c_void, ClockEvent)>,
+ events: ClockEvent,
+ ) -> Owned<Clock> {
+ assert!(bql_locked());
+
+ // SAFETY: the clock is heap allocated, but qdev_init_clock_in()
+ // does not gift the reference to its caller; so use Owned::from to
+ // add one. The callback is disabled automatically when the clock
+ // is unparented, which happens before the device is finalized.
+ unsafe {
+ let cstr = CString::new(name).unwrap();
+ let clk = bindings::qdev_init_clock_in(
+ dev,
+ cstr.as_ptr(),
+ cb,
+ dev.cast::<c_void>(),
+ events.0,
+ );
+
+ Owned::from(&*clk)
+ }
+ }
+
+ let cb: Option<unsafe extern "C" fn(*mut c_void, ClockEvent)> = if F::is_some() {
+ unsafe extern "C" fn rust_clock_cb<T, F: for<'a> FnCall<(&'a T, ClockEvent)>>(
+ opaque: *mut c_void,
+ event: ClockEvent,
+ ) {
+ // SAFETY: the opaque is "this", which is indeed a pointer to T
+ F::call((unsafe { &*(opaque.cast::<T>()) }, event))
+ }
+ Some(rust_clock_cb::<Self::Target, F>)
+ } else {
+ None
+ };
+
+ do_init_clock_in(self.as_mut_ptr(), name, cb, events)
+ }
+
+ /// Add an output clock named `name`.
+ ///
+ /// The resulting clock is added as a child of `self`, but it also
+ /// stays alive until after `Drop::drop` is called because C code
+ /// keeps an extra reference to it until `device_finalize()` calls
+ /// `qdev_finalize_clocklist()`. Therefore (unlike most cases in
+ /// which Rust code has a reference to a child object) it would be
+ /// possible for this function to return a `&Clock` too.
+ #[inline]
+ fn init_clock_out(&self, name: &str) -> Owned<Clock> {
+ unsafe {
+ let cstr = CString::new(name).unwrap();
+ let clk = bindings::qdev_init_clock_out(self.as_mut_ptr(), cstr.as_ptr());
+
+ Owned::from(&*clk)
+ }
+ }
+}
+
+impl<R: ObjectDeref> DeviceMethods for R where R::Target: IsA<DeviceState> {}
+
+unsafe impl ObjectType for Clock {
+ type Class = ObjectClass;
+ const TYPE_NAME: &'static CStr =
+ unsafe { CStr::from_bytes_with_nul_unchecked(bindings::TYPE_CLOCK) };
+}
+qom_isa!(Clock: Object);