diff options
Diffstat (limited to 'include/qom')
-rw-r--r-- | include/qom/object.h | 377 |
1 files changed, 0 insertions, 377 deletions
diff --git a/include/qom/object.h b/include/qom/object.h index fec78cb..27aaa67 100644 --- a/include/qom/object.h +++ b/include/qom/object.h @@ -28,383 +28,6 @@ typedef struct InterfaceInfo InterfaceInfo; #define TYPE_OBJECT "object" -/** - * DOC: - * - * .. highlight:: c - * - * The QEMU Object Model provides a framework for registering user creatable - * types and instantiating objects from those types. QOM provides the following - * features: - * - * - System for dynamically registering types - * - Support for single-inheritance of types - * - Multiple inheritance of stateless interfaces - * - * .. code-block:: c - * :caption: Creating a minimal type - * - * #include "qdev.h" - * - * #define TYPE_MY_DEVICE "my-device" - * - * // No new virtual functions: we can reuse the typedef for the - * // superclass. - * typedef DeviceClass MyDeviceClass; - * typedef struct MyDevice - * { - * DeviceState parent; - * - * int reg0, reg1, reg2; - * } MyDevice; - * - * static const TypeInfo my_device_info = { - * .name = TYPE_MY_DEVICE, - * .parent = TYPE_DEVICE, - * .instance_size = sizeof(MyDevice), - * }; - * - * static void my_device_register_types(void) - * { - * type_register_static(&my_device_info); - * } - * - * type_init(my_device_register_types) - * - * In the above example, we create a simple type that is described by #TypeInfo. - * #TypeInfo describes information about the type including what it inherits - * from, the instance and class size, and constructor/destructor hooks. - * - * Alternatively several static types could be registered using helper macro - * DEFINE_TYPES() - * - * .. code-block:: c - * - * static const TypeInfo device_types_info[] = { - * { - * .name = TYPE_MY_DEVICE_A, - * .parent = TYPE_DEVICE, - * .instance_size = sizeof(MyDeviceA), - * }, - * { - * .name = TYPE_MY_DEVICE_B, - * .parent = TYPE_DEVICE, - * .instance_size = sizeof(MyDeviceB), - * }, - * }; - * - * DEFINE_TYPES(device_types_info) - * - * Every type has an #ObjectClass associated with it. #ObjectClass derivatives - * are instantiated dynamically but there is only ever one instance for any - * given type. The #ObjectClass typically holds a table of function pointers - * for the virtual methods implemented by this type. - * - * Using object_new(), a new #Object derivative will be instantiated. You can - * cast an #Object to a subclass (or base-class) type using - * object_dynamic_cast(). You typically want to define macro wrappers around - * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a - * specific type: - * - * .. kernel-doc messes up with the code block below because of the - * backslash at the end of lines. This will be fixes if we move this - * content to qom.rst. - * - * .. code-block:: c - * :caption: Typecasting macros - * - * #define MY_DEVICE_GET_CLASS(obj) \ - * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) - * #define MY_DEVICE_CLASS(klass) \ - * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) - * #define MY_DEVICE(obj) \ - * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) - * - * Class Initialization - * ==================== - * - * Before an object is initialized, the class for the object must be - * initialized. There is only one class object for all instance objects - * that is created lazily. - * - * Classes are initialized by first initializing any parent classes (if - * necessary). After the parent class object has initialized, it will be - * copied into the current class object and any additional storage in the - * class object is zero filled. - * - * The effect of this is that classes automatically inherit any virtual - * function pointers that the parent class has already initialized. All - * other fields will be zero filled. - * - * Once all of the parent classes have been initialized, #TypeInfo::class_init - * is called to let the class being instantiated provide default initialize for - * its virtual functions. Here is how the above example might be modified - * to introduce an overridden virtual function: - * - * .. code-block:: c - * :caption: Overriding a virtual function - * - * #include "qdev.h" - * - * void my_device_class_init(ObjectClass *klass, void *class_data) - * { - * DeviceClass *dc = DEVICE_CLASS(klass); - * dc->reset = my_device_reset; - * } - * - * static const TypeInfo my_device_info = { - * .name = TYPE_MY_DEVICE, - * .parent = TYPE_DEVICE, - * .instance_size = sizeof(MyDevice), - * .class_init = my_device_class_init, - * }; - * - * Introducing new virtual methods requires a class to define its own - * struct and to add a .class_size member to the #TypeInfo. Each method - * will also have a wrapper function to call it easily: - * - * .. code-block:: c - * :caption: Defining an abstract class - * - * #include "qdev.h" - * - * typedef struct MyDeviceClass - * { - * DeviceClass parent; - * - * void (*frobnicate) (MyDevice *obj); - * } MyDeviceClass; - * - * static const TypeInfo my_device_info = { - * .name = TYPE_MY_DEVICE, - * .parent = TYPE_DEVICE, - * .instance_size = sizeof(MyDevice), - * .abstract = true, // or set a default in my_device_class_init - * .class_size = sizeof(MyDeviceClass), - * }; - * - * void my_device_frobnicate(MyDevice *obj) - * { - * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); - * - * klass->frobnicate(obj); - * } - * - * Interfaces - * ========== - * - * Interfaces allow a limited form of multiple inheritance. Instances are - * similar to normal types except for the fact that are only defined by - * their classes and never carry any state. As a consequence, a pointer to - * an interface instance should always be of incomplete type in order to be - * sure it cannot be dereferenced. That is, you should define the - * 'typedef struct SomethingIf SomethingIf' so that you can pass around - * ``SomethingIf *si`` arguments, but not define a ``struct SomethingIf { ... }``. - * The only things you can validly do with a ``SomethingIf *`` are to pass it as - * an argument to a method on its corresponding SomethingIfClass, or to - * dynamically cast it to an object that implements the interface. - * - * Methods - * ======= - * - * A <emphasis>method</emphasis> is a function within the namespace scope of - * a class. It usually operates on the object instance by passing it as a - * strongly-typed first argument. - * If it does not operate on an object instance, it is dubbed - * <emphasis>class method</emphasis>. - * - * Methods cannot be overloaded. That is, the #ObjectClass and method name - * uniquely identity the function to be called; the signature does not vary - * except for trailing varargs. - * - * Methods are always <emphasis>virtual</emphasis>. Overriding a method in - * #TypeInfo.class_init of a subclass leads to any user of the class obtained - * via OBJECT_GET_CLASS() accessing the overridden function. - * The original function is not automatically invoked. It is the responsibility - * of the overriding class to determine whether and when to invoke the method - * being overridden. - * - * To invoke the method being overridden, the preferred solution is to store - * the original value in the overriding class before overriding the method. - * This corresponds to ``{super,base}.method(...)`` in Java and C# - * respectively; this frees the overriding class from hardcoding its parent - * class, which someone might choose to change at some point. - * - * .. code-block:: c - * :caption: Overriding a virtual method - * - * typedef struct MyState MyState; - * - * typedef void (*MyDoSomething)(MyState *obj); - * - * typedef struct MyClass { - * ObjectClass parent_class; - * - * MyDoSomething do_something; - * } MyClass; - * - * static void my_do_something(MyState *obj) - * { - * // do something - * } - * - * static void my_class_init(ObjectClass *oc, void *data) - * { - * MyClass *mc = MY_CLASS(oc); - * - * mc->do_something = my_do_something; - * } - * - * static const TypeInfo my_type_info = { - * .name = TYPE_MY, - * .parent = TYPE_OBJECT, - * .instance_size = sizeof(MyState), - * .class_size = sizeof(MyClass), - * .class_init = my_class_init, - * }; - * - * typedef struct DerivedClass { - * MyClass parent_class; - * - * MyDoSomething parent_do_something; - * } DerivedClass; - * - * static void derived_do_something(MyState *obj) - * { - * DerivedClass *dc = DERIVED_GET_CLASS(obj); - * - * // do something here - * dc->parent_do_something(obj); - * // do something else here - * } - * - * static void derived_class_init(ObjectClass *oc, void *data) - * { - * MyClass *mc = MY_CLASS(oc); - * DerivedClass *dc = DERIVED_CLASS(oc); - * - * dc->parent_do_something = mc->do_something; - * mc->do_something = derived_do_something; - * } - * - * static const TypeInfo derived_type_info = { - * .name = TYPE_DERIVED, - * .parent = TYPE_MY, - * .class_size = sizeof(DerivedClass), - * .class_init = derived_class_init, - * }; - * - * Alternatively, object_class_by_name() can be used to obtain the class and - * its non-overridden methods for a specific type. This would correspond to - * ``MyClass::method(...)`` in C++. - * - * The first example of such a QOM method was #CPUClass.reset, - * another example is #DeviceClass.realize. - * - * Standard type declaration and definition macros - * =============================================== - * - * A lot of the code outlined above follows a standard pattern and naming - * convention. To reduce the amount of boilerplate code that needs to be - * written for a new type there are two sets of macros to generate the - * common parts in a standard format. - * - * A type is declared using the OBJECT_DECLARE macro family. In types - * which do not require any virtual functions in the class, the - * OBJECT_DECLARE_SIMPLE_TYPE macro is suitable, and is commonly placed - * in the header file: - * - * .. code-block:: c - * :caption: Declaring a simple type - * - * OBJECT_DECLARE_SIMPLE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE) - * - * This is equivalent to the following: - * - * .. code-block:: c - * :caption: Expansion from declaring a simple type - * - * typedef struct MyDevice MyDevice; - * typedef struct MyDeviceClass MyDeviceClass; - * - * G_DEFINE_AUTOPTR_CLEANUP_FUNC(MyDeviceClass, object_unref) - * - * #define MY_DEVICE_GET_CLASS(void *obj) \ - * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) - * #define MY_DEVICE_CLASS(void *klass) \ - * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) - * #define MY_DEVICE(void *obj) - * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) - * - * struct MyDeviceClass { - * DeviceClass parent_class; - * }; - * - * The 'struct MyDevice' needs to be declared separately. - * If the type requires virtual functions to be declared in the class - * struct, then the alternative OBJECT_DECLARE_TYPE() macro can be - * used. This does the same as OBJECT_DECLARE_SIMPLE_TYPE(), but without - * the 'struct MyDeviceClass' definition. - * - * To implement the type, the OBJECT_DEFINE macro family is available. - * In the simple case the OBJECT_DEFINE_TYPE macro is suitable: - * - * .. code-block:: c - * :caption: Defining a simple type - * - * OBJECT_DEFINE_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE) - * - * This is equivalent to the following: - * - * .. code-block:: c - * :caption: Expansion from defining a simple type - * - * static void my_device_finalize(Object *obj); - * static void my_device_class_init(ObjectClass *oc, void *data); - * static void my_device_init(Object *obj); - * - * static const TypeInfo my_device_info = { - * .parent = TYPE_DEVICE, - * .name = TYPE_MY_DEVICE, - * .instance_size = sizeof(MyDevice), - * .instance_init = my_device_init, - * .instance_finalize = my_device_finalize, - * .class_size = sizeof(MyDeviceClass), - * .class_init = my_device_class_init, - * }; - * - * static void - * my_device_register_types(void) - * { - * type_register_static(&my_device_info); - * } - * type_init(my_device_register_types); - * - * This is sufficient to get the type registered with the type - * system, and the three standard methods now need to be implemented - * along with any other logic required for the type. - * - * If the type needs to implement one or more interfaces, then the - * OBJECT_DEFINE_TYPE_WITH_INTERFACES() macro can be used instead. - * This accepts an array of interface type names. - * - * .. code-block:: c - * :caption: Defining a simple type implementing interfaces - * - * OBJECT_DEFINE_TYPE_WITH_INTERFACES(MyDevice, my_device, - * MY_DEVICE, DEVICE, - * { TYPE_USER_CREATABLE }, { NULL }) - * - * If the type is not intended to be instantiated, then then - * the OBJECT_DEFINE_ABSTRACT_TYPE() macro can be used instead: - * - * .. code-block:: c - * :caption: Defining a simple abstract type - * - * OBJECT_DEFINE_ABSTRACT_TYPE(MyDevice, my_device, MY_DEVICE, DEVICE) - */ - - typedef struct ObjectProperty ObjectProperty; /** |